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  1. #21
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk's damage is in a pretty good spot, the only thing that makes it's damage seem weak is Ninja being way to strong for how much support it brings (IE:all of the support). It's real issue is that so many of it's new abilities all just feel like crap to use on some level that it's taken a Job who's claim to fame was "It's streamlined, it's fast and it just feels good to use" and made it "it's streamlined but it's completely stale having been doing the same thing for so long, and now its kinda janky and gross to play."

    Brotherhood is good on paper, but it also makes Monk highly party composition dependent for both personal damage and overall party contribution. If you have a caster heavy composition in an 8-man or don't have a Warrior tanking and Bard/Machinist in 4-man's then it hurts your damage pretty substantially.

    Riddle of Fire boosts your damage to wacky levels, but it eliminates your speed buff which was basically the main draw of the job since ARR. If I don't have an Arrow I pretty much despise using it even though it makes me hit for huge amounts of damage.


    Riddle of Earth is just ability bloat. They could have reduced Perfect Balance's cooldown time to a better effect, because as it is this requires you to get hit within the window for Greased Lightning in order to work. If the boss jumps and doesn't do damage like he does during Susano's first jump? Tough luck and Perfect balance is still on cooldown. The same is true for older mechanics like Time Gates, A11 Quick Time events, and stuff like Gaol's.

    Tackle Mastery is just dumb. Why did they think it was a good idea? We will never know.

    The fact that they said they considered Greased Lightning IV is a total bummer too, because I would have liked that as a cooldown more than anything we got.
    (3)
    Last edited by SpeckledBurd; 07-16-2017 at 11:33 AM.

  2. #22
    Player
    Tigra's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Tenori Taiga
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Coatl View Post
    You realize MNK has brotherhood and mantra right. If MNK did the same DPS as samurai, samurai then would have no place.
    you are trolling.... right? only reason people ever took monk in the first place was for the dps it had and MNK had Manthra forever, no one took MNK for that at all also MNK is the only dps that does blunt damage so they have zero synergy with any other job in the game. "but brotherhood!" WOO 5% PHYSICAL damage buff for 15 seconds every 1:30... yea real talk id rather be doing 300 more dps like SAM is right now who actually has synergy with other jobs
    (3)

  3. #23
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigra View Post
    you are trolling.... right? only reason people ever took monk in the first place was for the dps it had and MNK had Manthra forever, no one took MNK for that at all also MNK is the only dps that does blunt damage so they have zero synergy with any other job in the game. "but brotherhood!" WOO 5% PHYSICAL damage buff for 15 seconds every 1:30... yea real talk id rather be doing 300 more dps like SAM is right now who actually has synergy with other jobs
    Correction, in ARR people took Monk for Dragon Kick, because it had the highest personal DPS the 10% intelligence down on it was critical to survival. In Heavensward, Dark Knight had the Intelligence down and it was better at tanking most fights because most tank busters were magical which played well with Dark Mind. It's personal DPS was also not sufficiently high enough that it was viable compared to a Dragoon with Battle Litany who buffed your Bard/Machinist (or both during the final Tier) or Ninja who had trick attack and aggro shenanigans.
    (2)

  4. #24
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Correction, in ARR people took Monk for Dragon Kick, because it had the highest personal DPS the 10% intelligence down on it was critical to survival.
    Indeed, I do remember the time when the gear lvl was just enough to where you could beat T13 BUT it was a lot easier with a Monk. Those days are gone, though, and so is that 10% INT debuff. Why they took that away, I have no idea.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #25
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Not sure why people keep saying Monk is in a good place. It's utility is extremely weak and limited and really needs to be either buffed, or it's personal DPS buffed.
    Right now, Monk doesn't make up for nearly 400 DPS of a difference with brotherhood, and it's personal DPS is no better than Ninjas. Yet Ninja offers more though utility, so Monk in the end will be excluded.
    (2)

  6. #26
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Vanitas View Post
    Tldr: mad cuz monk isn't top dps anymore.
    Monk isn't that bad DPS wise. See thread. It's how it feels.
    (1)

  7. #27
    Player Keikun's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Sakura Minami
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Every class has their time to shine, right now its SAM and RDM turn, deal with it.
    (0)

  8. #28
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Monk changes just seem kind of insulting even if overall the class dps is good. They were unwilling to make it a true selfish dps for the entirety of the last expansion but gave that design in full force to SAM. Why did MNK have to suffer in HW if they clearly don't have a problem creating a class like SAM in SB? Than they give it a clunky version of raid utility because apparently that's what peopled asked for. Why not just give it proper raid utility instead of one that depends so heavily on party composition and rng?
    (1)
    Last edited by MomoOG; 07-16-2017 at 03:59 PM.

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