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  1. #21
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    No one is asking for top damage, is normal that monk having utility now (albeit not much) should be doing less damage than sam, problem is that the expansion new toys are either clunky or outright garbage design wise and no ammount of number crunching can fix that

    For people that played monk since a while most of them will feel that monk is a downgrade of its previous state gameplay wise. They upped the low skill cap, but the high ceiling is also reduced, add cumbersome mechanics plus nonsensical skills, i mean for gods sake remove the stances already or put them as buffs like cleric stance, 1ilm punch is a prime example of a strange idea (is there such a need to stun things so badly?) with horrible implementing since it will only be avaliable 1/3 of the time and thats just a few examples.

    Adding all of that it feels like the devs have no clue of what to do with the monk since its skills set contradicts itself like having tornado kick at the same time as riddle of earth, which makes people to switch to other jobs looking for a fun and DEFINED class. Right now it sounds like the devs said when designing SB monk: "ok monk was top dps on last expansion, lets give it on this one a bit of utility, nerf its damage and see what happens since we have no clue but hey, tackles are cool as well as stances! , every monk will love to switch stances!, look at wind stance, its awesome! and earth stance can send enemies away from the monk, every melee will envy that!!"
    (5)
    Last edited by Bhearil; 07-16-2017 at 10:43 AM.