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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    No one is asking for top damage, is normal that monk having utility now (albeit not much) should be doing less damage than sam, problem is that the expansion new toys are either clunky or outright garbage design wise and no ammount of number crunching can fix that

    For people that played monk since a while most of them will feel that monk is a downgrade of its previous state gameplay wise. They upped the low skill cap, but the high ceiling is also reduced, add cumbersome mechanics plus nonsensical skills, i mean for gods sake remove the stances already or put them as buffs like cleric stance, 1ilm punch is a prime example of a strange idea (is there such a need to stun things so badly?) with horrible implementing since it will only be avaliable 1/3 of the time and thats just a few examples.

    Adding all of that it feels like the devs have no clue of what to do with the monk since its skills set contradicts itself like having tornado kick at the same time as riddle of earth, which makes people to switch to other jobs looking for a fun and DEFINED class. Right now it sounds like the devs said when designing SB monk: "ok monk was top dps on last expansion, lets give it on this one a bit of utility, nerf its damage and see what happens since we have no clue but hey, tackles are cool as well as stances! , every monk will love to switch stances!, look at wind stance, its awesome! and earth stance can send enemies away from the monk, every melee will envy that!!"
    (5)
    Last edited by Bhearil; 07-16-2017 at 10:43 AM.

  2. #2
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Thank you for that. I'm so terrible at articulating what I want to say.. *sweat drop* You did pretty darn good.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  3. #3
    Player
    TheSky's Avatar
    Join Date
    Sep 2015
    Posts
    15
    Character
    Lonesome Traveler
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Replace implies they had a spot in the party to begin with. :^)
    (1)

  4. #4
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by TheSky View Post
    Replace implies they had a spot in the party to begin with. :^)
    You sound like my girlfriend, who happens to be a english major. She gets me all the darn time... D:
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk's damage is in a pretty good spot, the only thing that makes it's damage seem weak is Ninja being way to strong for how much support it brings (IE:all of the support). It's real issue is that so many of it's new abilities all just feel like crap to use on some level that it's taken a Job who's claim to fame was "It's streamlined, it's fast and it just feels good to use" and made it "it's streamlined but it's completely stale having been doing the same thing for so long, and now its kinda janky and gross to play."

    Brotherhood is good on paper, but it also makes Monk highly party composition dependent for both personal damage and overall party contribution. If you have a caster heavy composition in an 8-man or don't have a Warrior tanking and Bard/Machinist in 4-man's then it hurts your damage pretty substantially.

    Riddle of Fire boosts your damage to wacky levels, but it eliminates your speed buff which was basically the main draw of the job since ARR. If I don't have an Arrow I pretty much despise using it even though it makes me hit for huge amounts of damage.


    Riddle of Earth is just ability bloat. They could have reduced Perfect Balance's cooldown time to a better effect, because as it is this requires you to get hit within the window for Greased Lightning in order to work. If the boss jumps and doesn't do damage like he does during Susano's first jump? Tough luck and Perfect balance is still on cooldown. The same is true for older mechanics like Time Gates, A11 Quick Time events, and stuff like Gaol's.

    Tackle Mastery is just dumb. Why did they think it was a good idea? We will never know.

    The fact that they said they considered Greased Lightning IV is a total bummer too, because I would have liked that as a cooldown more than anything we got.
    (3)
    Last edited by SpeckledBurd; 07-16-2017 at 11:33 AM.

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Not sure why people keep saying Monk is in a good place. It's utility is extremely weak and limited and really needs to be either buffed, or it's personal DPS buffed.
    Right now, Monk doesn't make up for nearly 400 DPS of a difference with brotherhood, and it's personal DPS is no better than Ninjas. Yet Ninja offers more though utility, so Monk in the end will be excluded.
    (2)

  7. #7
    Player Keikun's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Sakura Minami
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Every class has their time to shine, right now its SAM and RDM turn, deal with it.
    (0)

  8. #8
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Monk changes just seem kind of insulting even if overall the class dps is good. They were unwilling to make it a true selfish dps for the entirety of the last expansion but gave that design in full force to SAM. Why did MNK have to suffer in HW if they clearly don't have a problem creating a class like SAM in SB? Than they give it a clunky version of raid utility because apparently that's what peopled asked for. Why not just give it proper raid utility instead of one that depends so heavily on party composition and rng?
    (1)
    Last edited by MomoOG; 07-16-2017 at 03:59 PM.

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