Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 60
  1. #31
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kleeya View Post
    Increased overload potency is a good move, but i still wont use it all the time with a 30 seconds penalty on the next turret's spawn, and will keep it at something to do when the boss life is down to 3%.
    All that i said being of course pure speculation depending on the "And more" content.
    Correct me if I'm wrong, but the turret Attack once every 3sec, like a DoT basically. turret potency being 80, the Overload will basically instantly dish out the damage your turret would do in 30sec.
    If you resummon it right when the CD is down, I don't think we'd miss more than 1 hit from the turret.
    What is great about this 800 potency is that you don't actually gain nor loose dmg (beside maybe 1hit) so you dont feel forced to use it on CD
    It becomes a dps utility skill that you use on priority target that need to be taken down.

    I would see great use of this skill on Lakshmi adds or Susano Rocks or Blade for instance. Or right before a phase transition
    (2)

  2. #32
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    Quote Originally Posted by SlayerOmega View Post
    Why would you want to vent heat at low level anyways? You don't get heated shots till 64, before that you WANT to overheat as much as you can.
    True but with "my playstyle" and "my play habits" I like to ingrain certain behavioral patterns in myself early rather than do a 180 (yes that is a gross exaggeration on my part) in my last 10 levels. This is also coming from someone who is still a low level MCH, who will never use jump potions for any job, and likes to learn the nuances of classes for themselves and not just reading the meta rotation online. I'm a "why" person, not a "how." I also know that this game was made for people other than myself and not just my personal tastes. Therefore my complaint is useless and pointless in the long run, I just felt like participating in the conversations.

    Lastly I have played the "constantly overheating" method and didn't like the feel. I kept questioning "If that's all I'm going to do, why have the gauge up there in the first place?" Now it will (may) be "Why have the gauge there when I cant do anything about it?" Again this is my opinion, and experience thus so far, everyone else may vary (obviously from previous posts.)
    (0)

  3. #33
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quick reload no longer reducing heat is absolutely not a nerf.

    In max level content: It means you produce more heat on average which means you get to use cooldown more, which is more dps, that can only be a good thing.

    In low level content: Yes, you can no longer use it to reduce heat - but it was never a reliable way to reduce heat anyway. You only get one per 15s and you fire way faster than that, it cannot indefinitely prevent you from overheating, it just slightly delays it. The only consistent and spammable heat reduction tool we have is cooldown, and you don't have that at low levels which is the real problem, not quick reload.
    (3)
    Last edited by Myon88; 07-16-2017 at 11:19 PM.

  4. #34
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sylvain View Post
    *snip*
    Turret attacks end up being closer to 3.5 than 3
    On the topic of overload, it essentially just doubles the damage we can do on transitions while, as you said, literally being able to force objectives. So this also helps us deal with thinks like shinryu's tail, v3's dragon, susan's rock. Essentially things you have to deal with shortly but if you deal with them it effects your ammo and potential wildfire. Just fire and forget (if hypercharge is not up)
    (1)

  5. #35
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The new turret overload is really great now that the damage dealt combined with the downtime breaks even with continuous attacks over the same 30 second period (give or take a bit).

    You can think about it as it letting you take all the turret autos from up to 30s in the future, and cashing them in right now for damage. If the boss goes untargetable in the future, or you have a buff on you, there's the potential for massive damage gains; and like El said it will be a huge benefit in any situation where you need a big damage spike.
    (0)

  6. #36
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Myon88 View Post
    The new turret overload is really great now that the damage dealt combined with the downtime breaks even with continuous attacks over the same 30 second period (give or take a bit).

    You can think about it as it letting you take all the turret autos from up to 30s in the future, and cashing them in right now for damage. If the boss goes untargetable in the future, or you have a buff on you, there's the potential for massive damage gains; and like El said it will be a huge benefit in any situation where you need a big damage spike.
    Don't forget the effect of Hypercharge causes the turret to place a 10sec debuff on the enemy with every auto-attack the turret makes. So you you should beable to Hypercharge, then right at the end of hypercharge you can use Overload and the damage being done by the Overload will be effected by Hypercharge, for a net gain in dps.

    Edit: Fixing Typoes
    (4)
    Last edited by Alchemii; 07-17-2017 at 04:09 AM.

  7. #37
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,496
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I was hoping they'd ditch Gauss Barrel mechanic lol.

    It's a worthless maintenance thing just for the sake of it. It doesn't reward you for timing or anything. If you overheat it's just a click you have to do at the end of the cooling timer.
    1) Remove it altogether, be the heat gauge always on.
    2) Turn it into some sort of interesting cooldown.
    (0)

  8. 07-17-2017 08:17 AM

  9. #38
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Elnidfse View Post
    Turret attacks end up being closer to 3.5 than 3
    Just to help, I was curious, I did 50 shots in a row on a dummy with the turret, and I arrived at 50 shots after 2m40s, so 160sec. 160/50=3.2s.

    As 3.2s is the weapon attack delay of several weapons, I wouldn't be surprised it's the official firing rate of the turret.

    It's maybe not very accurate, but I realized there is actually a bug on the turret. Sometimes, the turret attacks with like 5s delay between 2 hits. And it's nor going shorter after, nor like a "forgotten" hit as the delay is less than doubled.
    Those shots are quite rare, but they still happen like 2 or 3 times average for 50 shots according to the tries I did. (on the one I gave with 160s, I've been lucky this time about the bugged shots. On other tries, I arrived with 3 bugged shots at 50 shots for 165s and 166s --> 165/50 = 3.3s and 166/50= 3.32s delay).
    (1)

  10. #39
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    It's probably based on your current weapon attack delay.

    As for managing heat in lower level dungeons, QR + Reload is actually a decent way to manage your heat to prevent overheating at inconvenient times like right before you finish killing a mob group. It wasn't as easy as pressing a button, but it meant you could minimize the time without the 5% buff.
    (0)

  11. #40
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The turret autoattack interval is 3 seconds, not affected by your weapon or stats like skillspeed.

    There is currently a bug though where it will randomly pause for a long time between autoattacks, which explains the 4-5 second intervals some people are seeing at times.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast