Their SSS is exactly the same as Monk isn't it? So basically, Ninja is expected to be as strong as Monk, which makes no sense considering the gap in utility.
While there solo dps is the same their party dps shoots way up because brotherhood grants them chakra when party members attack while under it. This makes their dps higher than NINs
pretty much that + most people don't seem to factor in that the NIN had the boost from his TA which is huge for a short fight like this with a Pot up... In a realistic fight the TA would also boost the MNK, MNK's dps is quite good right now according to logs.
They are the only Job that atleast get close to SAM while also bringing Mantra+ Brotherhood to the raid which isn't bad in a physical comp.
Again "amazing" utility? Goad wasn't that useful that time, since Nin used to be the first one running out of tp, so the Bard/Mch had to sing anyway, it was only useful when the tank or other TP user messed up and died (dd's with Invigorate on cd).
Bard for example is a job with "amazing" utility in my opinion or Mch in HW.
Something I also don't get is that we are a melee at the end of the day and have to bother with things like positionals/mechanical uptime compared to range dds+RDM/SMN (this two also bring "amazing" utility while they are range and quite mobile)
with todays design where the boss turns every few seconds to target random player with a ability it gets pretty annoying especially regarding how TA still works... They could have changed it to still apply the debuff even if you don't hit the positional like they did with drg/mnk in the past.
Don't know.. I believe that TA is NIN's blessing and curse at the same time, I apologize though for beeing a bit too emotional about the job but I'm getting tired of reading the same thing every day mostly from people that don't play themselves the job
or felt forced to switch to it because of their ("amazing utility=TA"). The raiddps difference you had in heavensward when bringing a MNK compared to NIN(same with DRG) was soo low that it didn't really matter for the content...
Last time they revealed job popularity statistics (longer ago) , NIN was the least played job along with MCH so why is the job that unpopular when it's so OP according to what many people seem to think?
I hope that someday FFlogs will be able to also show us the real benefit that TA contributates to the Raid dps since I believe that the 1.67% math is pretty lackluster because you will never have TA up on CD every minute on a realistic fight
due to encounter mechanic / our mudra CD resets and how TA is applied (it gets delayed), it also doesn't account for the first TA beeing huge (opener burst raid) and the other ones weaker since they are more random.
If you look at the Top parsed SAM log at susano ex in a 7:16 encounter time, TA was only applied 6 times, meaning atleast 1 whole TA was missed therefore the benefit for this fight should be lower than the estimated average...
sorry for offtopic ._.
Last edited by Sam26; 07-16-2017 at 10:42 PM.
Yes. First, TA is considered utility and is massive. Second, among the melee dps jobs, nin had the least tp issues, especially if you did everything you could to avoid sks that was (and probably still is) a useless stat on nin. drg and mnk had way more problems, so goad was very useful to them (and in some cases to tanks as well). Third, shadewalker and, to a lesser extent, smoke screen were very nice to have since they basically allowed tanks to stay in out of their tank stance for 99% of the fight and this was extremely useful in early progression. NIN had amazing utility overall.
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