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  1. #1
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by IchiExorz View Post
    I do have to argue about it being not confusing though. I had people running away from me when they saw the tether because they thought it was a mechanic of the fight... lol
    Lol well yeah, it's a red tether between two players, how many times have we seen that mechanic? Red was a poor color choice, blue usually means safe. I expect the 6 yalms was to prevent casters and ranged from getting the benefit. Even though this is the only buff in the game that restricts who can be buffed with an "approved" list, I'm glad the extra range will make it less punishing.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    There was no thought involved with Dragon Sight. I often wound up putting it on the tank because I couldn't trust the other DPS to stay closer. I even put it on a healer once because they ran into range and stayed there. Having a buff be unique for the sake of uniqueness is asinine design. I would rather it be something I click and forget as I can more easily prioritize my focus on the boss not some silly tether.
    (1)

  3. #3
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    For starters, I don't like having to subtarget another player (taking my target off the mob) or being forced to make a subtarget macro just to use a skill. I never want my target off the boss, and I definitely shouldn't have to use a macro for a basic ability to function.

    Dragon Sight puts the control of my DPS output entirely in the hands of the person I put it on. It is a terrible skill.
    (1)

  4. #4
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    My DRG is at 60 so take this with a grain of salt but....

    It seems to me that the better solution would have been to have DS just grant 10% damage to the DRG and 5% more damage to the nearest friendly target. Solo, this would mean that you could have it up without a chocobo. In parties, it would mean whoever was closest in range got buffed. If nothing else, it would be funny watching melee fall all over themselves trying catch your Eye.
    (2)

  5. #5
    Player
    Matriqona's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    20
    Character
    Mifhas Yrgon
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    It's bit of a pain to dodge AOE's when you need to stand right next to whomever you cast the DS.

    Otherwise bye bye boost.
    (0)
    (*´・v・)

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I agree about range.I've got cleave by bosss a lot because I have to tether to the tank and no matter how careful I am,still got cleaved right at the face.
    Some tanks know this skill and help me with range but still the range should be doubled at very least.
    (0)

  7. #7
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I like Dragon Sight, however it's not a very fun ability to use.
    For one, you're forced to target another player - thus de-targeting your enemy, which can potentially lead to targeting the wrong enemy after you've activated the buff.
    Two, if you're fighting anything that's considered "large", you have to sacrifice positional buffs to keep yourself tethered depending on who it is you used your Sight on.
    Three, when it comes to typical 4 man party dungeons, you may end up using the buff on the tank instead of your fellow dps if said dps is ranged. They don't always stay close by, since they'll have to sacrifice their range to get the buff.

    It's an interesting and unique ability, but it needs some QoL improvements.
    (0)

  8. #8
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Skil is trash and defending it is gross. It's way worse than using goad due to the short range, and the need for proximity
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RalLamora View Post
    They complained because drg dps was overall too low so they exaggerated the difficulty or awkwardness of other things, like dragon sight, to try to get their point across that dragoons need buffing.

    Now Dragon Sight will (effectively) be like every other boring dps buff skill. Press one button, get a buff. No thought or gameplay required. I don't think anyone will actually enjoy the class more as a result of this change, but plenty of people will enjoy the class less and, even if its only by a little bit, it is still sad to see changes that go in the wrong direction.
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
    (0)

  10. #10
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
    Exactly this. It was not unique aside from a ridiculous range requirement.
    It grants a damage buff to self and your partner (which is just an added bonus really, you're not using it for your partner's sake)

    I would still rather them just replace the skill and give us our old Blood for Blood back.
    This is the second time we basically get the "same thing". (WT & FaC, B4B being split with DS)
    (0)

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