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  1. #11
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    For starters, I don't like having to subtarget another player (taking my target off the mob) or being forced to make a subtarget macro just to use a skill. I never want my target off the boss, and I definitely shouldn't have to use a macro for a basic ability to function.

    Dragon Sight puts the control of my DPS output entirely in the hands of the person I put it on. It is a terrible skill.
    (1)

  2. #12
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    My DRG is at 60 so take this with a grain of salt but....

    It seems to me that the better solution would have been to have DS just grant 10% damage to the DRG and 5% more damage to the nearest friendly target. Solo, this would mean that you could have it up without a chocobo. In parties, it would mean whoever was closest in range got buffed. If nothing else, it would be funny watching melee fall all over themselves trying catch your Eye.
    (2)

  3. #13
    Player
    Matriqona's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    20
    Character
    Mifhas Yrgon
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    It's bit of a pain to dodge AOE's when you need to stand right next to whomever you cast the DS.

    Otherwise bye bye boost.
    (0)
    (*´・v・)

  4. #14
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I agree about range.I've got cleave by bosss a lot because I have to tether to the tank and no matter how careful I am,still got cleaved right at the face.
    Some tanks know this skill and help me with range but still the range should be doubled at very least.
    (0)

  5. #15
    Player
    SoulEchelon's Avatar
    Join Date
    Jun 2017
    Posts
    142
    Character
    Jeduh Tiikerigaia
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    I like Dragon Sight, however it's not a very fun ability to use.
    For one, you're forced to target another player - thus de-targeting your enemy, which can potentially lead to targeting the wrong enemy after you've activated the buff.
    Two, if you're fighting anything that's considered "large", you have to sacrifice positional buffs to keep yourself tethered depending on who it is you used your Sight on.
    Three, when it comes to typical 4 man party dungeons, you may end up using the buff on the tank instead of your fellow dps if said dps is ranged. They don't always stay close by, since they'll have to sacrifice their range to get the buff.

    It's an interesting and unique ability, but it needs some QoL improvements.
    (0)

  6. #16
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Skil is trash and defending it is gross. It's way worse than using goad due to the short range, and the need for proximity
    (1)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RalLamora View Post
    They complained because drg dps was overall too low so they exaggerated the difficulty or awkwardness of other things, like dragon sight, to try to get their point across that dragoons need buffing.

    Now Dragon Sight will (effectively) be like every other boring dps buff skill. Press one button, get a buff. No thought or gameplay required. I don't think anyone will actually enjoy the class more as a result of this change, but plenty of people will enjoy the class less and, even if its only by a little bit, it is still sad to see changes that go in the wrong direction.
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
    (0)

  8. #18
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    If Dragon Sight had actually been anything more than a necessary damage buff with range restrictions, I'd mourn its quirk of gameplay. But it wasn't. It felt alright in 4-mans (stutter-step) chasing the DRG around despite being a mage, but when actual mechanics become involved, with nothing more offered... not so much. Had it increased movement speed towards the partner, or allowed you to blink to the partner's location, and rapidly decreased (but didn't outright remove) effect with range, then there'd be something more. But there wasn't.
    Exactly this. It was not unique aside from a ridiculous range requirement.
    It grants a damage buff to self and your partner (which is just an added bonus really, you're not using it for your partner's sake)

    I would still rather them just replace the skill and give us our old Blood for Blood back.
    This is the second time we basically get the "same thing". (WT & FaC, B4B being split with DS)
    (0)

  9. #19
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Honestly I understand where ur coming from.
    The Dragon Sight range was the last of my worries. It was a little annoying to activate. But I somehow enjoyed trying to stay close enough. It was an extra challenge. Imo they shoulda just buffed the power of the skill to 15% to the DRG and 10 to the ally.

    I do have to argue about it being not confusing though. I had people running away from me when they saw the tether because they thought it was a mechanic of the fight... lol

    Quote Originally Posted by Ralen View Post
    I don't...what...wait...bwuh?

    Outside of party content it turns the class into Chicken Knight, outright demanding you take a chocobo everywhere otherwise 10% of your damage is locked away forever.
    inb4 we get a wyvern pet in the next expansion which we can use Dragon's Sight on. *cough*
    (0)

  10. #20
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I have to say I agree with the comments about community feedback. I have not played DRG at 70 to experience Dragon Sight, but overall I notice that people think of jobs in terms of buffs and nerfs, and their power relative to other jobs, rather than how the job actually plays. If you were to ask the community what new actions they would like to see on a job, I suspect that most would ask for free oGCD damage abilities, damage buff actions, or raid DPS buff actions. Things which are intended to offer challenge or reward skill are instead seen as nuisances; barriers that get in the way of the true goal: getting loot. But a game designed like that isn't fun. At least, not for anyone with an ounce of self-respect.

    As for Dragon Sight, I can't say for sure one way or the other. Using it is part of the challenge, but arguments that it's too awkward to use, or too punished by factors outside the DRG's control (such as having a melee dps in the party), are also convincing. If the benefit of Dragon Sight was supportive utility, rather than damage, its restrictions would perhaps be easier to swallow.
    (0)
    Last edited by PangTong; 07-16-2017 at 10:34 PM.

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