Increasing Dragon Sight range is a terrible change and the fact it is being changed as a result of community feedback is very disappointing.
There are a huge number of skills that give some kind of damage buff on use in this game that, otherwise, don't impact gameplay. Dragon Sight was something more. It effected how you play in a simple and fun way.
It didn't involve a dps loss that would take away from your enjoyment by making you feel like you were sacrificing something, as you want to be in melee anyway.
It wasn't overly punishing. You might loose your 10% buff on a single gcd if you and your partner go to opposite flanks for positionals or something, but its not like the buff is then completely removed, you just have to move a little.
It wasn't confusing. It is visually easy to see and easy to understand for non dragoons.
Yet people still complained. They complained because drg dps was overall too low so they exaggerated the difficulty or awkwardness of other things, like dragon sight, to try to get their point across that dragoons need buffing.
Now Dragon Sight will (effectively) be like every other boring dps buff skill. Press one button, get a buff. No thought or gameplay required. I don't think anyone will actually enjoy the class more as a result of this change, but plenty of people will enjoy the class less and, even if its only by a little bit, it is still sad to see changes that go in the wrong direction.
How class abilities work and overall dps output are two separate issues. However people are so desperate for buffs, or scared of nerfs, for their class that their feedback doesn't reflect this. Anything that adds or includes some challenge to a class will be something that some people will complain about. When a class is overall in a bad position then anything about the class that is challenge will come under fire even if the challenge is not the problem. Challenge is what makes a class rewarding and a class being rewarding is what makes it fun. Another thing that gets a lot of complaints is if one class has different challenges/limitations to other classes. However, as long as the differences are within reason from a balance perspective, these differences are a good thing, not bad, as these are what make a class feel unique and make the choice of what class to play more interesting.
The point isn't that people shouldn't be allowed to make feedback, its that they should think about what they are really asking for. When you ask for a class change that involves making it easier to play, do you actually want it to be easier to play, or just want it to do more dps? A lot of people complained about Dragon Sight, but was it really too difficult for people? Is this a change they really wanted to see and is it something they will enjoy? I don't think so.
Dragon Sight
16/06/17 - 18/07/17
One of the best designed new abilities drowned in a sea of Dragoon tears before it ever got to be used in real raid content.