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  1. #1
    Player
    RalLamora's Avatar
    Join Date
    Jul 2014
    Posts
    12
    Character
    Ral Lamora
    World
    Odin
    Main Class
    Lancer Lv 70

    DRG's Dragon Sight and the problem with community feedback

    Increasing Dragon Sight range is a terrible change and the fact it is being changed as a result of community feedback is very disappointing.

    There are a huge number of skills that give some kind of damage buff on use in this game that, otherwise, don't impact gameplay. Dragon Sight was something more. It effected how you play in a simple and fun way.

    It didn't involve a dps loss that would take away from your enjoyment by making you feel like you were sacrificing something, as you want to be in melee anyway.

    It wasn't overly punishing. You might loose your 10% buff on a single gcd if you and your partner go to opposite flanks for positionals or something, but its not like the buff is then completely removed, you just have to move a little.

    It wasn't confusing. It is visually easy to see and easy to understand for non dragoons.


    Yet people still complained. They complained because drg dps was overall too low so they exaggerated the difficulty or awkwardness of other things, like dragon sight, to try to get their point across that dragoons need buffing.

    Now Dragon Sight will (effectively) be like every other boring dps buff skill. Press one button, get a buff. No thought or gameplay required. I don't think anyone will actually enjoy the class more as a result of this change, but plenty of people will enjoy the class less and, even if its only by a little bit, it is still sad to see changes that go in the wrong direction.

    How class abilities work and overall dps output are two separate issues. However people are so desperate for buffs, or scared of nerfs, for their class that their feedback doesn't reflect this. Anything that adds or includes some challenge to a class will be something that some people will complain about. When a class is overall in a bad position then anything about the class that is challenge will come under fire even if the challenge is not the problem. Challenge is what makes a class rewarding and a class being rewarding is what makes it fun. Another thing that gets a lot of complaints is if one class has different challenges/limitations to other classes. However, as long as the differences are within reason from a balance perspective, these differences are a good thing, not bad, as these are what make a class feel unique and make the choice of what class to play more interesting.

    The point isn't that people shouldn't be allowed to make feedback, its that they should think about what they are really asking for. When you ask for a class change that involves making it easier to play, do you actually want it to be easier to play, or just want it to do more dps? A lot of people complained about Dragon Sight, but was it really too difficult for people? Is this a change they really wanted to see and is it something they will enjoy? I don't think so.

    Dragon Sight
    16/06/17 - 18/07/17
    One of the best designed new abilities drowned in a sea of Dragoon tears before it ever got to be used in real raid content.
    (2)

  2. #2
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    This is an odd hill to die on. Dragon Sight and any uniqueness, in and of itself, is not a defense of it. Moreover, I think DRG has far more than it's fair share of 'challenges' and always has.
    (3)

  3. #3
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Dragon sight was terrible design but since you brought up the topic, the real problem is that a lot of people complained about it saying that the rest of the kit was alright, and so the team focused their efforts on it. The devs didn't even acknowledge the need of some power boosts, so I think DRG is a dead job right now, because with MCH being buffed it will fall even behind it to the spot of the lowest damage output dps.
    (4)

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    What are you on about? The ability goes contrary to what they were going for when reworking classes. Making something a hassle for the sake of being 'niche or complex' is stupid, because why simplify the entire combat system in that case? It is also a nightmare to use where there were no other melee, because you would either have to use it on a tank (prone to breaking on bigger bosses or if the tank is a fuckhead) or get a ranged dps to stick close to you. It is also way too thicc. It looks like a dangerous boss mechanic and is too much visual noise anyway. Remember when they nerfed darkside aura? Granted, that was persistently up but it was the same issue.

    I personally had no issue with dragon sight except for not having another melee to share it with but I'm not gonna complain that it is easier to use. It contributes very little damage anyway, I'd rather they just return BfB to its former glory and make that something that adds 20% to whoever you have tethered or something. Or at least make it 15% while making it 80 seconds. My issue is that they nerfed BfB (yes they did increase potencies but they also nerfed disembowel soooo) and used that almost as an excuse to give us something we pretty much already had and tacking on 'support' onto it.
    (6)
    Last edited by HoLoFoNo; 07-16-2017 at 09:27 PM.

  5. #5
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Why is Dragon sight in the spot light ? This is SOOOOOOO not the core issue with goon. Fak i'll take any improvement on dragon sight, but the hell is that the only thing wrong.....
    (3)

  6. #6
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    people ran away from me most of the time i had it. it was annoying
    (1)

  7. #7
    Player
    ZanzaUmi's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    25
    Character
    R'zanza Umi
    World
    Excalibur
    Main Class
    Bard Lv 90
    Effected how we play in a simple and fun way? Are we sure on that?
    And yes, if you have to be tethered the range is a big detriment there, sure it works easier if there are melee. Ranged? Highly unlikely. The other option is the tank and even then as is, still is a pain.

    And yes, it indeed was the same as every other self buff, it doesn't effect how you do your rotation, you'll still be swinging around for positionals, using jumps, etc.
    Continuing combo over following people around or would you stop what you're doing and follow your partner? Losing the buff is undesirable (rotation upkeep) as is just chasing your partner down (not rotation upkeep).

    So, yeah, I think any buff to this skill is needed as this was not the ability we we're looking for, it came out of nowhere and just feels strange to use.
    Would much preferred another jump than this to be honest. But I guess we're no longer the job with weaving in oGCD abilities/skills. And DS/MD just feel slow and clunky.
    (4)
    Last edited by ZanzaUmi; 07-16-2017 at 04:19 AM.

  8. #8
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    And here we have the thread where one idiot defends a bad skill and now is pissy it's getting fixed. Thank god people like you aren't in charge.
    (4)

  9. #9
    Player
    Ralen's Avatar
    Join Date
    Sep 2014
    Posts
    7
    Character
    Cenn Vandragar
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by RalLamora View Post
    It didn't involve a dps loss that would take away from your enjoyment by making you feel like you were sacrificing something, as you want to be in melee anyway.
    I don't...what...wait...bwuh?

    Outside of party content it turns the class into Chicken Knight, outright demanding you take a chocobo everywhere otherwise 10% of your damage is locked away forever.

    Inside of party content the skill is mouthbreathingly stupid to use, outright requiring macros that flail around for a friendly target. In a party with 3 ranged dps? Go go 5% super tank go!

    There's a lot more wrong with the class as it stands that the live letter didn't even touch on, but go away with your objectively terrible opinion.
    (3)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    There was no thought involved with Dragon Sight. I often wound up putting it on the tank because I couldn't trust the other DPS to stay closer. I even put it on a healer once because they ran into range and stayed there. Having a buff be unique for the sake of uniqueness is asinine design. I would rather it be something I click and forget as I can more easily prioritize my focus on the boss not some silly tether.
    (1)

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