Quote Originally Posted by Maeka View Post
1). So, when you queue for a random dungeon, you feel like standing there tweaking your role choices menu to take/get rid of Esuna depending on which dungeon you're doing? lol, no thanks. I'm going to leave it on because I do lots of Roulettes and I don't know ahead of time what I'm going to get and about the time I take it off to take something else, I'll forget it and I'll find myself at Exdeath or something with no Esuna... because I forgot about it.

2). And if a tank should die during a boss fight and you Swiftcast+Raise them... oh wait, you can't recast Protect so the tank takes 15% more damage ON TOP OF the Rez Sickness debuff. lel. And you'd have to swap again to recast after the fight, and then swap back....... no thanks.

3). While that could be true, the fact that you feel obligated to swap skills constantly only proves how silly and broken this system actually is. It is circumvent-able with a lot of tedious and annoying fiddling with menus for things that should be there always anyways, so why even have it there?

This is why the role choices system is flawed and it needs tweaks.
1) You can do this by macro.

2) Protect gives ~3% mitigation. It gives 15% increased Defense and Magic Defense. Unless the tank were already mitigating 100% of damage via its Defense stat, 15% of that stat could not possibly generate 15% mitigation.

3) Agreed. It's ass-backwards.

And to the general point, agreed. As was the point described in the every part of the post except the small section you've quoted here.