I don't agree with you on the healer for largess.
I find Largess to be much more optional than Lucid Dream.
Running oom is NOT an option.
Doing 30% more heal once in a while just makes the burst easier to get through.
Most boss do aoe burst too often to make it a reliable option and these usually simply drop your group to 10% health, or do successive 30-40% of your health like susano. While +30 heal is extremely helpful. We have more than enough tools to cover these situations. Bubbles, Grounded Star, virus etc.
I don't say it's bad, far from that.
But I find really odd that you consider Lucid Dream to be optional over Largess.
Swiftcast is technically a no-brainer only because of rez stupidely long cast. If they made if instant once a min Swiftcast value would crash down greatly.
The main issue is that there are too many "no brainer".
We don't have enough options.
Here a few change that could make the choice harder
Heal
Esuna : Skill is now baseline, becomes a trait to add utility : "grant 5%mana upon succesful removal /or/ becomes a weavable skill 2sec CD"
Swiftcast : No change, but Res becomes instant// short cast, 30-60sec cd. baseline
Protect: Instant, affect whole part 5sec. reduce damage taken by 10%. 120sec cd. The initial protect benefit is a passive
E4E : Proc 100%, duration 10sec. This would make it less random. Not spreadable anymore with SCH
Surecast: Allow next spell to be cast while moving
Break: 120sec CD, Next offensive spell applies slow 80% for 20sec also "reduce target damage by 5% for 5sec -> cd becomes 120sc". If target dies while slow is active, cd is cancelled.
Lucid Dream: baseline becomes a trait to add utility : "CD refreshes 100% faster while under 15% mana and out of combat"
Rescue : cd reduced to 60sec and lag input removed (last is wishful thinking)
Caster DPS
Erase : heal removed, now increase your damage by 5% for 10sec. (Goal is to not make it a dps loss but hardly a dps gain)
Range DPS
Arm, Leg and Head graze: If cast on an immune target, instead reduce damage by 5% for 5sec. All share CD if that happens
Invigorate: Baseline, becomes a trait: "Upon using Invigorate, reduce TP cost on skill by 50% for 20sec"
Peloton : Out of combat - no change, In combat : 180sec CD. Cancel player Sprint CD. Peloton CD reset upon leaving combat
Melee DPS
Crutch : heal removed, now increase your damage by 5% for 10sec. (Goal is to not make it a dps loss but hardly a dps gain)
Arms Length : Your melee skill now have a range of 20yalms. 10sec(since most boss mechanic ignore the immunity) 120sec
Tank
Provoke : Baseline, improved provoke : "Stay on top of ennemity list for 10sec // Target ignore other player ennemity generation for 10sec"
Interject : If used when target is casting, reduce the damage taken from that ability by 20%
What could be added
Heal
Ripple : Your next heal will take effect again 10sec later. Does not work on skills. 60sec
Corrupted Ether: Your damaging skill don't cost mana but instead cost life equal to 200% of their mana cost. last 15sec. 120sec.
Tank
Swiftstance: For 15sec, stance skill recast time is reduced to 0 (GCD part)
Abundant tribute: Grant 100 oath, blood or rage. 3min cd
Self Sacrifice : Transfer up to 50% of your health to another player. You must have at least 50% health. 2min cd.


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