Oh yeah I just realized that! Yes something like that because SCH is unlikely to get a trait that allows Physick usage to effect Aldo (because shared with SMN), so having it effect Aldo itself within a trait could work I hope.

Sharing with SMN wont affect the issue, refer to Ruin/Boil Mastery traits that both effect Ruin 1.
Somewhere else myself or someone else posted getting a 15% chance on physick to double next galvanize effect or adlo galvanize specifically. Which would make on proc 300pot Shield Succor or 600-1200 pot Shield on Adlo, tho wont lie the 1200 seems out of control. (600 doubled crit double to 1200) guess it could go 150% to 450-900 shields which would be 750-1200 as opposed to 900-1500 total potencies. Before the crift potency increase of course. Looking at it after typing it out more, when accounting for deployment tactics 200% increase on proc would be super broken.
Well it will though because the Ruin Mastery works different for both jobs, one forces an update whilst the other has a 15% chance, but SE still incorporated something in to both of them. If Physick is given a trait, this would have to make it competitive with the rival base heal traits of WHM and AST. Not to mention any potential Physick trait will no doubt be called by others to extend it to SMN either in the form of better potency or transforming it to Sustain. Not that I'm against any SMN benefit, but Physick cannot be changed without effecting both jobs. Succor already benefits from Sacred Soil, there is no reason why Aldo cannot get a trait in some form, especially until SCH can use Aether heals at lv50/2.
Last edited by Kurando; 07-17-2017 at 05:46 AM.

Its was mostly that they can make 2 different traits for the same skill on ACN. Itd be nice if they just made 2 Physick traits, give SCHs one in line with other healers, give SMN one that jacks up its effect on their pet, since summoner cant maintain their own pet and SE seems against letting healers track pet health easily.
Physick cant be changed but making a trait for just one job, or vastly different traits for each, is possible in the current system.
Bolded stuff are my thoughts on stuff, multiquote is painAdjustment Details:
■Scholar
・The introduction of “Miasma II” as a job specific skill.
・Changed the cooldown of Emergency Tactics to 20 seconds.
・Indomitability [stay tuned]
・Strengthening Excogitation.
・Changed the range of Fey Union to 15 malms.
・ Aetherpact has been changed to increase Faerie Gauge even when Aetherflow actions does not inflict an effect on the target.
・Introduction of a trait reducing the cooldown of Aetherflow.
Really happy about all these changes!
Wondering what "strenghtening of excogitation" implies, though - sounds like an increase in potency, but I admit I was hoping more that they'd make it go off at the end of the timer. We'll see soon I guess. But the Faerie Gauge changes kind of imply that an AF stack gone towards an excog which does not go off still count towards gauge, so I guess it's just increased potenty.
I deeply thank whomever from the dev team has been reading the forums and paying attention to all SCHs crying out for a flat cd reduction on AF and for a longer range for FU. Really, I love you.
Kind of disappointed about nothing being said on dissipation, though, seems our most useles skill will remain useless for now? Unless these aren't all changes coming and we'll get word on further changes soon?
Indom was actually the one thing I thought needed no tweaking, but if they're hell bent on maintaining this retardedly high cost on succor I guess this'll do lol.
Hyped for miasma II o\
Still keeping my fingers crossed for something to be done about skill costs and Diissipation, but overall am happy!
■Astrologian
・Arcana and Royal Road cards can now be discarded via an action.
Ok. Unnecessary but ok. I wonder how many bole/arrow/spear/ewer cards I'm gonna see now... probably next to none, lol. A nice QoL change but I think if before the fishing for balance was real now it's gonna be much more noticeable :P
■White Mage
・Adjustments to the rate of which Healing Lilies are granted.
・Plenary Indulgence will see some major adjustments.
I don't even main WHM but I look forward to seeing what will be done to Plenary Indulgence... hopefully confessions will proc off of med/med 2 OR if not maybe they'll last a little bit longer?
SCH seem good so far but i think there will be more . AST get another buff
Last edited by Spiroglyph; 07-16-2017 at 06:46 PM.




I think for Indomibility, they will remove the aetherflow stack cost (or it will do damages aswell as Assize and Earthly Stars).
They had a chance at making dissipation useful and they chose to let it be extremely niche again.
Really hoping miasma II has a base potency over 65, or sch is right back to broil spamming after applying another weak dot.



I am kinda disappointed that not much change on AST, though it is nice that I am no longer playing Blind Triple Triad when another AST in party
Noc set buffing so hard to it is no longer a useless like it was, but feel like overbuff
RNG still a issue for AST, i dungeon i draw balance over balance, and lady of crown over lady of crown, the next dungeon i draw no balance at all (yes it happen to a 25min run with zero balance ever be draw) and lord of crown over and over
dungeon/trial/raid difficult could not based on RNG so dev build those content around the worse case scenario, making AST very powerful when RNG favor
the powerful buff AOE balance bring completely outshine all other cards, which also bring to a point other cards not very useful, with only arrow being marginally useful, but still no where near the power of balance in full party content
with so much RNG involve, it is very difficult to balance all healing class


Why haven't they discussed the elephant in the room.
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