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Thread: Not again...

  1. #121
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I was upset with the idea of a cast time increase. I'm so happy it's just a potency nerf. Very welcome!
    (0)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  2. #122
    Player
    NewSinz's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Gerky Mayvian
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Friend played Paladin ONLY since ARR... FIRST thing he said is.. "Holy Spirit is getting nerfed, and I can't wait for all these shitty meta tanks to go away. It needs nerfed." He was right. Unfortunatly, I dont think it was nerfed enough to really notice a change. lol.
    (0)

  3. #123
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NewSinz View Post
    Friend played Paladin ONLY since ARR... FIRST thing he said is.. "Holy Spirit is getting nerfed, and I can't wait for all these shitty meta tanks to go away. It needs nerfed." He was right. Unfortunatly, I dont think it was nerfed enough to really notice a change. lol.
    For all the doom and gloom, PLD, WAR, and DRK still have similar dps. I think someone got PLD still at a slight advantage even with the nerf. I play WAR and PLD and welcome the change for the most part, as no more clunk when switching stances.
    (0)

  4. #124
    Player
    joshdavis271's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    248
    Character
    Josh Davis
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Only time I use Holy Spirit is to build my Oath Gauge up to do Sheltron, so the potency nerf does not really bother me. We are supposed to be the wall after all. that is what PLDs excel at.
    (0)

  5. #125
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by joshdavis271 View Post
    Only time I use Holy Spirit is to build my Oath Gauge up to do Sheltron....
    Lol what does this even mean?
    (0)

  6. #126
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Quri View Post
    For all the doom and gloom, PLD, WAR, and DRK still have similar dps. I think someone got PLD still at a slight advantage even with the nerf. I play WAR and PLD and welcome the change for the most part, as no more clunk when switching stances.
    Although I haven't gotten anything besides Warrior to 70, and still have to level the other two tanks, it looks like DRK has to do a lot more work to break even DPS with the other tanks, and suffers the lowest in physical mitigation (whereas Warrior has the issue that the only advantage they have over DRK is lost when dealing with large groups).
    (0)

  7. #127
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DWolfwood View Post
    Lol what does this even mean?
    Every time you cast Holy Spirit in Shield Oath it gives you 20 free Oath Gauge. PLD's rotation let's them cast roughly five Holy Spirits per minute which let's them refill there Oath Gauge to 100, allowing them to use Sheltron twice per minute (which restores MP.) It's such a smooth and beautiful rotation now. Love how everything synergizes.
    (0)

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