Okay, I'll explain my own perspective.
Certain things are quite obviously undertuned. These undertuned things are usually unsatisfying to play in one way or another that doesn't just amount to the fact that they're undertuned.
A good example of this is Dark Knight, which has a kit that flows rather well and is pretty easy to use, but extra effort you put in is unsatisfying because you're not really rewarded for it, as the reward you gain for extra effort (Blood Gauge, ergo more Bloodspillers) really doesn't feel that amazing.
An example of the opposite is Warrior, because using Inner Release and going absolutely nuts with the hexacleave combo feels and looks great, until you look at your DPS, and you realize that all the effort you put in doesn't really garner that much of a reward, especially because you need to waste multiple extra GCDs to use that combo if you happen to be main tanking. You can hardly do this combo without absolute mastery of a given fight, and getting targeted by an RNG mechanic at a bad time ruins it even if you know the fight completely.
The solution to the problem with Dark Knight isn't nerfing Paladin, it's making Bloodspiller more satisfying to use, giving greater reward for proper utilization of TBN, or any number of things, really. The solution to the problem with Warrior isn't nerfing Paladin, it's making the class itself easier to use, or at the very least, making it more convenient and consistent.
My point is that the problem with most of the underpowered classes in this game is that they have fundamental design flaws that need fixing and, upon fixing, will likely be far more balanced compared to the ones people see as overpowered. Dragoon is unintuitive and doesn't reward you properly for utilization its alleged "super move (Nastrond)." Black Mage is unintuitive to the degree that its 4.0 rotation is both on par with and far more difficult than its modified 3.0 one. I shouldn't have to explain what all is wrong with Scholar.
There are probably some that I missed (such as what's wrong with Machinist and Summoner) but these are the ones that really stand out to me.
These design flaws need to be fixed before you nerf anything. You need to make classes more fun before you make other ones less fun, else you're just making the game worse.



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