Syz, I don't want PLD to sit on all of the raid mitigation tools. Between Passage, Veil, and Reprisal, PLD has a raid mitigation move up every 30 seconds. That's double the amount of any tank. Passage on its own is more powerful than either Sacred Soil or Collective Unconcious, which are the big healer raid mitigation cooldowns. I don't want to see Hallowed Ground be used to cheese mechanics that other tanks cannot.

I don't WAR to sit on the only tank raid dps boost. If slashing is 'redundant', then why is it still on WAR? There are 126 different combinations of DPS that you can take. 35 of these involve neither a NIN or SAM. That's roughly 30% of compositions which simply aren't possible with a PLD/DRK comp. I don't want to see WAR have access to the largest suite of defensive cooldowns, most of which are on the shortest possible recasts. I don't want to see WAR have a clear cut advantage in both personal and raid dps, as it did in 3.x.

In short, if you balance raid mitigation against self-healing against personal mitigation against utility against raid/personal dps, you set yourself up for balance problems. If you give one tank a solution to a problem which no other tank has a solution for, then that tank becomes mandatory whenever that problem comes up. Every single balance problem that we've had with tanks and healers over the past two years can be traced back to this type of decision-making. You cannot balance the tanks without treating each of these domains separately. Which is why they haven't yet successfully balanced the tanks.