Quote Originally Posted by Brannigan View Post
Also, damage is always a oconsideration. How much utility does it take to make up for not skipping a phase? For eating an extra tank buster because the transition was slow? For needing assistance to deal with an add on time? This doesn't have much to do with tanks, but even in 2.x bringing higher DPS was way better than almost any amount of utility or defense you could
I'm going to say this again, it doesn't matter unless you are playing the tanks toward the highest end possible. if your not it's irrelevant, you couldn't make use of the dps possibilities even if it did 500 more damage. Pld is still in a great spot either way you look at it though, its fun, accessible will still do really good damage when played properly and has the best possible utility.