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Thread: Not again...

  1. #31
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    The dps is already close. So the other 2 gain dps pld lose dps. Thats ok. But its going to be a bigger loss thennpeople see. Not only are u going to get 1 less HS in the RQ buff but ur going to delay ur goring blade from being put up. It then turns into HW all over again where the utility isnt needed for the DPS meta. Slight less dps ok i do think they should have the lowest dps of the 3. But with buffs to the other 2 and a nerf to the one. Now i got my raid group and PLD isnt going nowhere for us cause we cleared HW with me as PLD, but newer PLD getting into raid groups in future might struggle. Really how is clemency and passage of arms going to help PLD get into groups when there a loss of DPS. Intervention wont be needed when u have DRK TBK which can be used as OT or used as an additional rampert as MT. Now it is early and if the nerf isnt that bad it probably wont matter but these are things that will just push PLD out of future groups
    (2)

  2. #32
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Well as someone who has done savage I would not expect for you to have that level of ignorance. Pld was out of the meta because of the meta itself not the class.
    Meta don't exist in a vacuum, its based on class abilities and synergy of them. And now we will see another patch with */WAR meta. I'm ok with WAR being powerful, what's wrong is overbuffing them to be obvious top choice again.
    (2)

  3. #33
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Sometimes nerfs have to happen. You basically create an accelerating arms race if you try to balance by buffing only. It's fine that they want to nerf PLD.

    The specific nerf–lengthening the case time of Holy Spirit–seems especially annoying. PLDs are tanks, melee, not casters. Having to sit there for 2 or 2.5 seconds or whatever it will be spamming nukes is going to be really annoying. Just nerf the potency or something instead. I don't think Holy Spirit should have a cast time to begin with, or at the very least should be castable while moving.
    (0)

  4. #34
    Player
    SunAurel's Avatar
    Join Date
    Jun 2017
    Posts
    129
    Character
    Sun Aurel
    World
    Shiva
    Main Class
    Paladin Lv 80
    PLD main here and the argument 'but pld offers utility!!!' doesn't hold when you don't need it

    Group Mitigation is all nice if you have shit healers or awful gear, but as the gear progresses, PoA & divine veil will lose its worth because 'hey we survive it just as well without it' and that's where the damage comes in.

    The raids in this game are centered around damage. You can skip mechanics if you do enough damage, so why take a pld if you don'T need the mitigation when you can have a drk that makes more dps?


    the HS nerf is minor, but the problem is real. The utility paladin offers is not something that gets used or is even needed outside the first 3 weeks of raiding

    Group Utility is centered around dps. If PLD had a group buff that would increase the damage of the party by 5% or w/e, then the damage the paladin does not do would be done by the party, but a 4500 hp shield on top of a fully healed, already shielded party does not kill the boss faster
    (8)
    Last edited by SunAurel; 07-16-2017 at 01:48 AM.

  5. #35
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I do not see why they are reducing holy sprit damage because warrior and dark still do more dps then Paladin. Yet they are buffing war and dark even though currently they do more damage then paladin, its not that much more but still its something.
    (2)

  6. #36
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zumi View Post
    I do not see why they are reducing holy sprit damage because warrior and dark still do more dps then Paladin. Yet they are buffing war and dark even though currently they do more damage then paladin, its not that much more but still its something.
    Dark Knight doesn't do more than Paladin, and Paladin actually outdamages Warrior too at the highest percentile.

    I don't mind the changes because now I can finally play the other two tanks without feeling like I'm being suboptimal on purpose.
    (5)

  7. #37
    Player
    Heimdalgc's Avatar
    Join Date
    Feb 2016
    Posts
    46
    Character
    Heimdal Gjallarhorn
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    It's 1 skill. Shut up.
    (1)

  8. #38
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AziraSyuren View Post
    Dark Knight doesn't do more than Paladin, and Paladin actually outdamages Warrior too at the highest percentile.

    I don't mind the changes because now I can finally play the other two tanks without feeling like I'm being suboptimal on purpose.
    The only way a Paladin beats the other 2 tanks is either if you are getting help like the AST is giving balance only to you or you are not having to do tank mechanics such as the sword qte you let some poor dps to it on Susano or not getting balls cause you let a ranged or healer do it while the other tank still does their job.
    (2)

  9. #39
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Zumi View Post
    The only way a Paladin beats the other 2 tanks is either if you are getting help like the AST is giving balance only to you or you are not having to do tank mechanics such as the sword qte you let some poor dps to it on Susano or not getting balls cause you let a ranged or healer do it while the other tank still does their job.
    Not being given the Balance actually skews the results in favor of Paladin even more.

    I'd provide a link for proof but I'm not sure if I'm allowed to link to fflogs.
    (3)

  10. #40
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shinkyo View Post
    Ok,so really the nerf means PLD will be doing 4 HS in the requiescat window instead of all 5... it's really minor and PLD still keeps their over the top utility and no real downside.
    Unless they significantly lengthen the cast time, you should still be able to get 5 holy spirits in. You would just lose the ability to use ogcds between casts.

    Which would be sad, actually. I would miss it.
    (0)

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