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Thread: Not again...

  1. #11
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Alphras View Post
    Well they tried to fix it. They buffed monk (literally?) every patch which in turn would have made PLD more relevant ... except that STR down was bad anyway...
    They tried in all sorts of ways, but frankly it just got worse every patch. At least you ran a caster for A2 in 3.0 and MNK was kind of useful. Like, was 2 years ago that the last time an entire archetype of jobs (mDPS) had a reason for even existing?

    And they bent over backwards to make STR down useless. Like A4S they introduced an entire new form of damage to make sure that Virus/Eye/STR down/INT down were all worthless.
    (2)
    Last edited by eagledorf; 07-15-2017 at 10:06 PM.

  2. #12
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Praesul View Post
    That's like, the most extremely minor nerf they could have gone with. There is literally no reason to whine.
    Depends on what they do to it. Holy Spirit is like 28% of my skill/ability damage without MP assistance (cards, bards, etc), and I've gotten it as high as 36% with lots of MP assistance. On a dummy (with melded vit accs) the DPS difference between using it and not using it is like ~900 so messing around with it can be pretty significant. I don't think they'll fuck it up too badly (probably down to 400 potency) because that'd break the rotation, but I'd rather they nerf the physical side of the rotation just because maximizing the magic side by seeing how many nukes you can fire off while still making the Requiescat timer is more fun.
    (1)
    Last edited by Brannigan; 07-15-2017 at 09:50 PM.

  3. #13
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    You...do know that "nerfed" does not mean "made completely inviable", right? This sky-is-falling mentality whenever you see your class nerfed in an MMO is going to give you an ulcer.
    (1)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Alphras View Post
    PLD will either need to do less damage than WAR and DRK or they need to give WAR and DRK utility comparable to PLD. Everyone wants the second solution, but from SEs point of view that is impossible until savage (they fucked up to much with the SB release).
    Warrior
    Shake it off - Removed
    Thrill of War - Increases the max HP for you and all party members by 15% for 10s. The restored HP is lost upon expiration. Cooldown: 120s.

    Dark Knight
    Delirium - Removed
    Martyrdom - Decreases damage taken by all party members by 30% for 6s. 10% of damage taken by party members is transferred to you for the duration. Cooldown: 120s.
    Blood Price - Duration increased to 30s.
    Blood Weapon - Duration increased to 24s.

    There, I gave WAR and DRK utility while still letting PLD keep their slight edge on group mitigation (between Passage of Arms and Divine Veil). SE doesn't do this because they're still trying to cling to niche design, when you can't really focus so much on niche design as much as how gameplay distinguishes classes from each other.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    I felt bad for us until I saw their response to DRG mains which was pretty much "Your job is weak and hard because we want it to be weak and hard, deal with it LOL"
    (4)

  6. #16
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by SyzzleSpark View Post
    I felt bad for us until I saw their response to DRG mains which was pretty much "Your job is weak and hard because we want it to be weak and hard, deal with it LOL"
    Honestly, they way they responded to DRG and SMN was so dismissive I was offended and I don't even play DRG. The question was about DRG DPS when there isn't a BRD/MCN in the party, not about how often you can halve your hate. The response was so irrelevant I was actually confused.
    (3)
    Last edited by eagledorf; 07-15-2017 at 10:29 PM.

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Based on their wording, I suspect what they might do with regard to it is make it so its cast time increases to match the GCD time. It may slow things down with regard to weaving but chances are you'll still be able to fit 4 casts in easily enough (or still 5 like you currently can, if you continue to use it as fast as you possibly can)

    I imagine if they were going to nerf the potency of it, they would have explicitly stated so.

    In short, I doubt it's going to be affected all that much.
    (1)

  8. #18
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cabalabob View Post
    Except they ARE buffing WAR and DRK, so just buff them, leave PLD alone. By nerfing PLD while buffing WAR and DRK it's just going to make PLD underperform. And right before the release of savage content this is going to lead to HW all over again where it's DRK/WAR only cause PLD doesn't bring as much dps.
    You had to your time to shine. You had your period where you could do everything and swap stances without punishment. Now you get to feel like what it's like for the rest of us /s
    (2)

    Halo kid

  9. #19
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    You had to your time to shine
    Please stop. You didn't suffer through all of 3.x Savage. Oh wait, you didn't suffer through Savage at all. And its the only content that matters anyway.
    Dunno about kicking PLD out of meta but WAR definitely going to have guaranteed spot again and this is bad design. Just as bad as having them kicked out.
    (6)

  10. #20
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MahoSenshi View Post
    Please stop. You didn't suffer through all of 3.x Savage. Oh wait, you didn't suffer through Savage at all. And its the only content that matters anyway.
    Dunno about kicking PLD out of meta but WAR definitely going to have guaranteed spot again and this is bad design. Just as bad as having them kicked out.
    How exactly do these changes bring war into the meta?
    (0)

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