
Yet you're ok with being out damaged by a job that punches things? Or one using a katana which in the real world is almost exactly the same as European sword in function?



You know what? I'll grant you that.
It makes no sense that an individual wielding a two-handed axe or sword would do less damage than an individual using a sword and shield. As a player who loves his paladin* I have to say it is only fair that the other tanks do more physical damage because of their weapons.
*Dydyna Dyna got her level 50 'whites' this past week. I am so happy. Watch out dungeon queues, here I come!
Because I don't think I saw anyone mention it- If they up the cast time to a full GCD or higher it means there wont be any window in-between casts for an auto-attack, which is an effective potency loss of 100 in shield and 175 in sword oath (granted resqeusghsdrhsdjnsdtr doesn't increase this damage). You lose both your wiggle room for moving around and weaving and a heap of damage too.



*snerk* "Boi."
I'm old enough to be a lot of players grandfather.
I suppose "holy magic" could increase an individual's damage and then you have to consider the effects of one's piety on that damage. Meanwhile, someone else is showing up with all this angsty, dark magic... In the end, I guess all the magics would all cancel each other out and we'd see a bright flash and a melted patch in the carpet.![]()
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