We don't know for sure yet if they will change the short cast time. Maybe they will just adjust the potency.

And to everyone crying about how Paladins might not have the highest damage anymore, you all need to stop being SO DAMN INCREDIBLY SELFISH! OH MY GODDD!!!

"Utility doesn't matter, all that matters is damage", sure. You can say it over and over, but that still won't change the fact that it's not fair for a class to have THE highest utility and THE highest damage, when the other two have next to none (with one having LITERALLY none). It just makes no sense! Think about THIS for a second - regardless of what adjustments they make, there will ALWAYS have to be a tank that deals the least amount of damage. As of now, that currently means Warrior - a class that has ZERO utility, like absolutely NOTHING. There is NOTHING a Warrior can do to help out any of their party members, unless you decide to take Reprisal for some "yay I'm halping" mitigation. Aside from that their playstyle consists solely in dealing damage. And yet you all gonna cry because suddenly your EXTREMELY fun and rewarding tank suddenly doesn't deal THE best damage anymore? P-lease. Gimme a break.

The only way I'll ever see reason in these complaints, is if they buff Warrior's damage by more than 200+ DPS from what the lowest tank is capable of doing, which we aren't sure will be the case. Ideally, I'd like for it to not be even remotely possible to deal more than 100 DPS worth of damage (assuming fair variables). In this scenario, since "damage is all that matters" apparently, no tank will ever get discriminated against, right?! Except deep down inside, we all know that if everyone's damage was exactly the same, people would still probably go with Paladin anyway. "Just in case". -_- That's the thing that these hypocrites saying damage is all that matters will never want to admit.