Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 139 of 139
  1. #131
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, riddle of Earth does feel like another tornado kick mechanic. Honestly I can't understand why they do not just focus on keeping greased lightning up. All these other mechanics they keep throwing in are overcomplicating things when we already deal with having a fast attack speed and loads of positional attacks.

    edit: Hold up, I was thinking I had misread Riddle of Earth when he said it was a damage buff. It's not a damage buff. It is purely a defense boost... It is a useful utility then. I'd be more concerned if we had to somehow incorporate getting punched into our DPS.
    (0)
    Last edited by Fendred; 04-20-2018 at 07:33 AM.

  2. #132
    Player
    Sarutobi_Daritobi's Avatar
    Join Date
    May 2017
    Posts
    13
    Character
    Kostik Hvostik
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    I find Riddle of Earth rather useful in o5s and o7s to keep the GL stacks on the head on and when boss drops from lift of in 7...
    (0)

  3. #133
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    (0)
    If you say so.

  4. #134
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    (0)

  5. #135
    Player
    wintercoat's Avatar
    Join Date
    Oct 2016
    Posts
    30
    Character
    Asha Vakaar
    World
    Leviathan
    Main Class
    Monk Lv 62
    Quote Originally Posted by Bl4ckBunny View Post
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    Not to mention removing what little rotation complexity the class had with the removal of Touch of Death and Fracture.
    (1)

  6. #136
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Technically, until now the core of Monk included control over when we reach a particular Form, due to always having at least 2 stance-less skills to allow for any mod value (Coeurl in 3, 4, or 5, for mods 0, 1, and 2, and then back to 0, vs. 3 forms). That most fundamental part was taken out with Stormblood.
    (0)

  7. #137
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Monk is ok, but that's not a reason not to add to them.
    DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
    ---

    Off topic, I just learned a few days ago that Wind Tackle is being used as an opener to incorporate TK into your RoF window. I really hope SE doesn't see this and think the tackles are ok. Though I do respect that there's a way to make semi-normal use of TK.
    (0)
    Last edited by Exiled_Tonberry; 04-20-2018 at 03:26 PM.

  8. #138
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Monk is ok, but that's not a reason not to add to them.
    DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
    I am not against having stuff added to MNK, the reference duct tape is how out of place it looks, how forced some of these gimmicks that MNK as a job gets. Like Shurrikhan mentions, MNK had its own pace with forms, which were thrown out the window w/PB and now, like you mention, people making the most of RoW to find a way to use TK, these are obviously jarring steps and don't flow with the job, but we work with them
    (0)
    If you say so.

  9. #139
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    I mean as Exiled_Tomberry and myself said, being able to 'adapt' with the shitty changes that they made aren't an excuse in the end. We would like an overall on monk for HW and SB but ... I guess we can hope and see.
    (0)

Page 14 of 14 FirstFirst ... 4 12 13 14