Quote Originally Posted by Mahrze View Post
MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
Technically, until now the core of Monk included control over when we reach a particular Form, due to always having at least 2 stance-less skills to allow for any mod value (Coeurl in 3, 4, or 5, for mods 0, 1, and 2, and then back to 0, vs. 3 forms). That most fundamental part was taken out with Stormblood.