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  1. #1
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    (0)

  2. #2
    Player
    wintercoat's Avatar
    Join Date
    Oct 2016
    Posts
    30
    Character
    Asha Vakaar
    World
    Leviathan
    Main Class
    Monk Lv 62
    Quote Originally Posted by Bl4ckBunny View Post
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    Not to mention removing what little rotation complexity the class had with the removal of Touch of Death and Fracture.
    (1)