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  1. #121
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    Quote Originally Posted by qbansammich View Post
    Yes they’re better than monk when it comes to utility etc, but monk brings the highest damage
    That's not remotely true, https://www.fflogs.com/statistics/21/.
    Monks are not the worst still but this doesn't take in account the fact that ninja/dragoon in a party setting outdps it before of all the buff that they bring to the table (For the dragoon who is the no 1 dps with the MCH/BRD buff)
    (2)
    Last edited by Bl4ckBunny; 04-16-2018 at 09:02 AM.

  2. #122
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by qbansammich View Post
    not to mention monk is currently the strongest melee rn lol
    That's DRG by a huge margain.
    Monk is now able to stand neck and neck with Ninja at least.
    (2)

  3. #123
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    only if theres a brd or/and mch in the group, than Drg is probably by far better., on the other hand: comps with 3(-4) melee, mnk rocks hard

    but some raids tend to force 2 melee / 2 ranged (or caster) for mechanics..., still rd/mch can be "melee"- like, if they can stay in melee range as much as possible, to profit from the mnks buff

    imo with mnks buff, smn still got a slight too strong nerf (could have left painflare or wyvertrance unnerfed, smn got hit hard)
    (0)
    Last edited by Shiroe; 04-17-2018 at 05:31 AM.

  4. #124
    Player
    Sarutobi_Daritobi's Avatar
    Join Date
    May 2017
    Posts
    13
    Character
    Kostik Hvostik
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bl4ckBunny View Post
    That's not remotely true, https://www.fflogs.com/statistics/21/.
    Monks are not the worst still but this doesn't take in account the fact that ninja/dragoon in a party setting outdps it before of all the buff that they bring to the table (For the dragoon who is the no 1 dps with the MCH/BRD buff)
    hm, even according to the link you provided, MNK is second mele after SAM... DRG is behind in its own damage.
    right now MNK is in an OK spot, we got quite a few things we bring to the table. Mantra helps in mass heal situations. Brotherhood in opener, helps a lot to push other classes DPS on the opener part. + our damage is rather high up there. only behind SMN BLM and SAM. it doesn't even matter if you switch percentiles around, rankings stay relatively the same.

    although I do agree that MNK has not changed much since 2.0, right now it is a really good choice for mele slot, i think all this fuss about it is unjustified as of right now.
    (0)

  5. #125
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    You're right, on some points, MNK can hold his "own", DPS-wise the class isn't bad rather the opposite, I still doubt the fact that you would prefer a MNK to a DRG/NIN in a party, DRG can easily out damage MNK (With a BRD/MCH) + Battle Litany (Brotherhood giving 5% more damage just seems trash compare to that) and NIN have his vulnerability debuff (And SAM just have flat out more damage.) As for the 4 melee you have in a party less incentive of wanting a MNK to compare to the 3 others.
    the problem that MNK has and that people are complaining since HW is that monk is the same just like in 2.0.
    (0)

  6. #126
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    Lemme explain my point: the thing is I think the major problem that monk has in HW and SB is that they have nothing to add to the current job compare to Ninja and Dragoon, you build your momentum and basically try to keep it while punching your way to victory. HW and SB only tried to patch up the monk trying to give him tools to do damage when you lose GL3 (TK) and try to have more GL3 timer (RoE), the rest imo is easily forgettable/memeable (Tackle Mastery **cough** And pray for RNG gods with Deep Meditation and Brotherhood).
    TL;DR: MNK is alright, you can do your job with it, aka dealing damage but it is a clunky job just like MCH and it lacks flavor compare to the 3 others + some skills are flat out useless (OIL, Purification, Tackle mastery poorly done etc ..)
    (0)
    Last edited by Bl4ckBunny; 04-18-2018 at 11:58 PM.

  7. #127
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    (0)

  8. #128
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fendred View Post
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    Personally, I’d like to see Perfect Balance changed to just give 3 greased lightning stacks immediately rather than allow you to build them in 3 GCDs. But things aren’t bad as they are.
    (0)

  9. #129
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fendred View Post
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    That would just be an "Enhanced Form Shift" trait, that allows GL to be Refreshed when formshifting from Coeurl Form to Opo-Opo form.

    And at that point Riddle of Earth can be thrown into a dumpster where it belongs.
    (0)

  10. #130
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Personally, I’d like to see Perfect Balance changed to just give 3 greased lightning stacks immediately rather than allow you to build them in 3 GCDs. But things aren’t bad as they are.
    I just want to see either our unique need for separate weaponskills during our steps-in-combo-chain built upon outside of just PB, as well, or the skill adjusted to allow for consolidation while still achieving its traditional increase to rotational burst/freedom.
    (0)

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