Monk skills is Nice, just need potency to improve dps ...
Monk skills is Nice, just need potency to improve dps ...
That's basically the opposite of the problem.
Monk's DPS is great in spite of the problems its skills have. To list some of them out.
1. Fists of Wind/Earth, Purification, One Ilm Punch, and Arm of the Destroyer are all useless, Tornado Kick is so highly situational it may as well be useless.
2. We lost Touch of Death and Fracture which was basically where the fun of Monk's rotation was. Unlike other melee we didn't even get a GCD to replace what we lost (Ninja gets an Extra Gust Slash in exchange for Mutilate, Dragoon gets extra combo finishers).
3. Brotherhood's usefulness swings between "Amazing" and "Terrible" depending on party composition in 8-mans and it's almost always terrible in 4-Mans.
4. Riddle of Fire's slowdown feels bad and is at odd with the entire class.
5. Riddle of Earth is incredibly unreliable based on where you are in your rotation when the boss jumps, you're essentially fucked if the jump happens any time other than immediately after refreshing your stacks. Also it's entirely redundant with PB.
6. Deep Meditation actually makes monk worse at mitigating damage lost during boss Jumps or phase transitions since you can now enter the phases with 1 or more chakras (Bonus points for when you get your final Chakra the instant before a jump).
Last edited by SpeckledBurd; 07-18-2017 at 10:54 PM.
Just. From a friendly perspective, be careful what you wish for.
Proof? We have a bajollion useless skills. We lose rotational complexity for RNG gated DPS. RNG thats never existed on the class since I think 1.0.
Riddle of Fire is just uncomfortable, and while I get why it slows us down, but sometimes it feels pointless since at best we get 8oGCDs (Elixer, Shoulder, Howling, Steel Peak and 4 TFCs) and double weaving always ensures we have GCDs being slow with nothing in them. The best argument I can think of for the slowdown is that we can always fire off a TFC since we never know when we'll get one in Brotherhood, and our being fast would have us lose Chakra stacks if we use another oGCD while we get that chakra back, but that doesn't matter since after the initial TFC, there's a 5 second cooldown.
If we didn't hit as hard but kept our speed, we'd have roughly 10 GCDs in RoF. We'd be busy and hitting buttons quick, but... that's what a Monk does. Hahaha
And all that's just questioning the implementation of our strongest new ability. Our next best additions are RNG gated gains. Let alone Fists, Arm of the Destroyer (How is the best named move gonna be this damn useless) and all the other niche at best, useless at worst things we have.
Really we just need a QoL overhaul for the sake of fun.
Last edited by KingFrost; 07-19-2017 at 12:52 AM.
As a DRG I kind of wish we got the MNK treatment. I honestly don't know if it's worse to get nothing or if it's worse to get something that's less fun than it was previously. Even though I'm really not a fan of the current DRG I at least got to learn and play with something different I guess?
Grass is always greener I suppose. The DRG kit actually looks cohesive, where every skill, ability and trait has a purpose. You also actually got cool looking new stuff to use this expansion.As a DRG I kind of wish we got the MNK treatment. I honestly don't know if it's worse to get nothing or if it's worse to get something that's less fun than it was previously. Even though I'm really not a fan of the current DRG I at least got to learn and play with something different I guess?
Kinda makes sense a Japanese company would treat Ninja and Samurai so well tho. XD
Edit: If it's any consolation, DRG is my fav class to DPS with. More Crits and a friendship tether? You jumpy fellows are such a kind and caring lot.
Last edited by KingFrost; 07-19-2017 at 01:46 AM.
Yes! Someone else noticed this "issue" too. Deep Meditation might as well have not been there if a boss jumps and you have 4 chakra stacks because you probably would have had time to charge all 5. Only in a small number of cases where there may have not been enough time to charge all 5 + rotate back into coeurl would partial stack charges have some value (but still not huge).
So far the most tedious thing about my monk is the dancing from flank to rear positionals. I feel a smoother way to do the rotation would be first combo being rear x 3 then 2nd combo being flank x 3 then back to rear x 3. As it is now it just seems like I am on crack dancing with the bosses behind.
Honestly, I think Chakra should just build up automatically like any other job's resources. Having to manually build it up is one of the reasons the job treads into "this is exhausting to play" territory. It doesn't give the player time during phase transitions to rest given everything else it has to do.So far the most tedious thing about my monk is the dancing from flank to rear positionals. I feel a smoother way to do the rotation would be first combo being rear x 3 then 2nd combo being flank x 3 then back to rear x 3. As it is now it just seems like I am on crack dancing with the bosses behind.
Alternatively:Honestly, I think Chakra should just build up automatically like any other job's resources. Having to manually build it up is one of the reasons the job treads into "this is exhausting to play" territory. It doesn't give the player time during phase transitions to rest given everything else it has to do.
What if, like most job resources, it was only buildable during combat (ofc, Deep Meditation would likely have to be moved to level 54), but...
Our ramp-up was also decreased?I.e. if Fists of Wind gave 5% Attack Speed increase, and the damage bonus of Greased Lightning were reduced slightly, the difference being moved into raw potency of most skills (with Tornado Kick, ofc, receiving less benefit).
Last edited by Shurrikhan; 04-13-2018 at 06:14 AM.
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