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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aayron67 View Post
    Monk skills is Nice, just need potency to improve dps ...
    That's basically the opposite of the problem.

    Monk's DPS is great in spite of the problems its skills have. To list some of them out.


    1. Fists of Wind/Earth, Purification, One Ilm Punch, and Arm of the Destroyer are all useless, Tornado Kick is so highly situational it may as well be useless.
    2. We lost Touch of Death and Fracture which was basically where the fun of Monk's rotation was. Unlike other melee we didn't even get a GCD to replace what we lost (Ninja gets an Extra Gust Slash in exchange for Mutilate, Dragoon gets extra combo finishers).
    3. Brotherhood's usefulness swings between "Amazing" and "Terrible" depending on party composition in 8-mans and it's almost always terrible in 4-Mans.
    4. Riddle of Fire's slowdown feels bad and is at odd with the entire class.
    5. Riddle of Earth is incredibly unreliable based on where you are in your rotation when the boss jumps, you're essentially fucked if the jump happens any time other than immediately after refreshing your stacks. Also it's entirely redundant with PB.
    6. Deep Meditation actually makes monk worse at mitigating damage lost during boss Jumps or phase transitions since you can now enter the phases with 1 or more chakras (Bonus points for when you get your final Chakra the instant before a jump).
    (9)
    Last edited by SpeckledBurd; 07-18-2017 at 10:54 PM.