Quote Originally Posted by Altena View Post
Again, if your argument is that MNK didn't see many gameplay improvements over the years since ARR, I would agree. However I can't agree that the loss of a few skills and a rather slight adjustment to their very static, short rotation is really a huge enough change to baby rage about (which I notice you're not doing, and can respect).
I think it's because Monk was so simple and streamlined that it was able to be shifted into such a place that some of us feel with Stormblood. My opinion is Monk didn't really need to change much at all. We got a few QoL things in HW like TP management, things to do while we're off the boss, and of course even something to do at the end which being Tornado Kick. I really believe Monk was perfect with HW. Sure we could ask for more like actual raid utility, but like SAM is now I think it was viewed as being compensated with Monk's DPS.

You're right, though, Monk's rotation is pretty simple and short but I think with the way it works they couldn't just extend it like Dragoons. Adding a 4th step like 1-2-3-4 would force them to change a lot more and with this constraint on it's rotation and just the way it works, there really wasn't much left to do with it.

I think the reason this job feels so different and was effected so easily is related to just how simple but also how constrained it is in its own rotation and circumstances related to it, being the GL timer and our dots. I mean the skill they gave us in HW to fix our TP issue is more or less obsolete just two years later. Maybe this isn't the only job effected like it, but focusing on the only job I play at this moment doesn't necessarily mean I'm ignoring the others... I can't speak for DRG.

Not really sure I got my point across enough, as I'm terrible at articulating things. Call me what you will, but I think you should have tried SB Monk before making the claims that you did. >.<