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  1. #91
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    It compounds.

    GL1 shaves 5% recast time, so from 2.5 to 2.375.
    GL2 reduces it to 2.256.
    GL3 reduces it to 2.143.
    Unfortunately I can't even pretend to know the answer to the original question, but if you take a no-SS monk to a dummy you will observe 2.50 -> 2.37(5) -> 2.25 -> 2.12(5).
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  2. #92
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tigerlilley View Post
    Did you ... add something on to my quote there. Cuz RoF isn't a B4B replacement. B4B was actually nice to use. I hate Riddle of Fire.
    I think I did on accident, my bad.
    (0)

  3. #93
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zohnax View Post
    That's your opinion and quite frankly, to imply that it's so minor that it shouldn't matter shows your toxicity.
    You were rude to me first, buddy, so point the finger at yourself first. You asked questions based on my freaking signature that I haven't changed since like 3.1.

    Quote Originally Posted by Zohnax View Post
    I called you out on your hypocrisy of your statement and this is your response? Yeah... I really don't give a damn about your respect.
    No, you assumed that because I haven't raided recently I don't qualify to speak on this subject or aren't smart enough to be able to gain a insight on the situation based on my experience and intuition. It's not hard, dude.

    Quote Originally Posted by Exiled_Tonberry View Post
    I think what people need to understand is that Monk as a job is fine. But useless skills like Tackle Mastery, and incredibly counterintuitive skills like RoF is what has us upset.

    RoF honestly makes no sense to me. It goes against what a Monk is. Out of all the things they could have done to us, why nerf our speed?!
    I think in terms of DPS you are right, though some would disagree that the utility Monk has now, while taking into account what it lost, doesn't justify the gap in DPS between the two jobs (though this is something I picked up on what people have said and could very well be wrong, but I have a feeling you would have enough insight here to know).
    (1)
    Last edited by Morzy; 07-18-2017 at 11:05 AM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #94
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Altena View Post
    Again, if your argument is that MNK didn't see many gameplay improvements over the years since ARR, I would agree. However I can't agree that the loss of a few skills and a rather slight adjustment to their very static, short rotation is really a huge enough change to baby rage about (which I notice you're not doing, and can respect).
    I think it's because Monk was so simple and streamlined that it was able to be shifted into such a place that some of us feel with Stormblood. My opinion is Monk didn't really need to change much at all. We got a few QoL things in HW like TP management, things to do while we're off the boss, and of course even something to do at the end which being Tornado Kick. I really believe Monk was perfect with HW. Sure we could ask for more like actual raid utility, but like SAM is now I think it was viewed as being compensated with Monk's DPS.

    You're right, though, Monk's rotation is pretty simple and short but I think with the way it works they couldn't just extend it like Dragoons. Adding a 4th step like 1-2-3-4 would force them to change a lot more and with this constraint on it's rotation and just the way it works, there really wasn't much left to do with it.

    I think the reason this job feels so different and was effected so easily is related to just how simple but also how constrained it is in its own rotation and circumstances related to it, being the GL timer and our dots. I mean the skill they gave us in HW to fix our TP issue is more or less obsolete just two years later. Maybe this isn't the only job effected like it, but focusing on the only job I play at this moment doesn't necessarily mean I'm ignoring the others... I can't speak for DRG.

    Not really sure I got my point across enough, as I'm terrible at articulating things. Call me what you will, but I think you should have tried SB Monk before making the claims that you did. >.<
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #95
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Leonus View Post
    Well, truthfully fracture was not Mnks. It was warriors's. I see what people mean though.
    When a skill goes from usually a damage loss on its native class to always a damage gain on a cross-class user, it ends up seeming more the skill of the cross-class user than the original...
    (1)

  6. #96
    Player
    Blacktestament7's Avatar
    Join Date
    Sep 2015
    Posts
    69
    Character
    Astrea Blackthorne
    World
    Siren
    Main Class
    Monk Lv 70
    I'm apparently in a very small minority that thinks Deep Meditation is horrible thanks mostly in part to how much RNGesus hates me. I mean I hate RoF, RoE, and Tackle Mastery too but from the looks of the threads of the past few days. Deep Meditation is just accepted.
    (2)

  7. #97
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    You're not a minority. Deep meditation is well criticised as rng on rng. It was actually critisied before stormblood came out by players who got invited to the promo events but that feedback was ignored.

    Wow, look patch notes! *Spoiler* PVE monk ignored again.
    (2)
    Last edited by Tigerlilley; 07-18-2017 at 03:06 PM.

  8. #98
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tigerlilley View Post
    You're not a minority. Deep meditation is well criticised as rng on rng. It was actually critisied before stormblood came out by players who got invited to the promo events but that feedback was ignored.

    Wow, look patch notes! *Spoiler* PVE monk ignored again.
    i really think they either believe they are right on them build or simply don't have the time or manpower for do the change that the monk need. (more it will recquire a lot of investment for correct this mess)

    that why no change was made on the monk when the situation was not good. monk is less wanted than at the end of the hw and no change for try to save it from this situation.

    what bother me, it's no omega savage will make this build shine... it's impossible from the start... since this build is bad from the start. we are maybe the second in dps, but we are the one the less picked because of this, our utility is too bad for be really interesting. and our damage can't compare to the sam... means we are in the position that we are the black sheep of all the jobs around, we don't deal enough damage for make up for our utility and we don't have a utility really interesting for make up for the dps.

    meaning we are unneeded? and it's not the nerf of ninja that will change that... the idea to give the monk an utility and only buff for a whole expansion... is from the start bad. we are... no we was the egoist dps, the jobs that had no utility that was interesting to bring in raid. but our dps was the best covering for this...
    the trouble of the end of HW, was not the lack of utility, but the fact that our dps was not strong enough for make us needed. what bother me, it's why try to add an utility, when you add the sam that have the same role that what was the monk before... instead to create a healthy competition between sam and monk, one more based on shining into a physical team and the other shining into a magical team...we did ended with only the sam.

    the monk was throw into a situation worst than before, he do have a utility, but not great... and his dps is not strong enough... then... no raid will change this statement. we cant allows that a jobs is only working in a possible raid that only, at best, 8% of the community will do... it ridiculous, it's stupid, it's crazy... it's madness *look around for be sure to not get a front kick*

    all of this for say... it's a crazy situation where a jobs is second dps, but end to be the less desired for raid... that kinda point out that number don't make up for everything? that a gameplay is important too...

    honestly i don't see them do anything, because for solve this, they will need to rework the monk alone, rework everything for make it evolve and be appealing for a raid... they will need to scraps skill add new skill... and honestly i don't see them do it.
    then it leave us with a sad statement... we are fucking screwed for 2 years... if them goal was to save the monk of the #deletemnk... they have failed miserably.

    ps: sorry for the language, but when you have played a jobs for as long than me and get this sort of treatment you get hurt... it can affect even your pleasure to play the game... so far the only bad thing i can really point of stormblood is this... and it's arrive to make me hate this expansion. and the worst, is the lack of communication we get... it's like they are disconnected with us. it's extremely sad. and show one more time, that a test server is definitly needed... because any monk player will have seen it coming.
    (1)

  9. #99
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    From Heavensward to Stormblood the chakra system did not evolve. They gave us two new ways to build chakra (good) but no new ways to spend it. In fact, they eliminated one of the uses of having 5 stacks, and nerfed the potency of the other skill. This barely increases the experience/fun playing Monk at 60 to 70. Square needs to realize that only being allowed to spend this resource when it is maxed is the least flexible of all of the job gauges in the game. It must be full to be used in anyway, and there's only one skill of interest at that point? This is a major flaw and suggests that either Square doesn't care about how this job is played or the guy who is designing gameplay around it is a bore. Riddle of Fire is not fun to use. It's a damage buff - yes,a large one, but nothing that puts us ahead of the pack - it simply keeps you in the game. From level 60-67 (before you get it) Monk easily falls to 3rd place or lower for DPS without it. Riddle of Earth is the dumbest thing ever. It requires two unavoidable hits in a row to get the damage reduction, and the GL3 refresh is subpar. Instead of a way to refresh/maintain GL3, how about a way to gain it quicker?

    Tackle Mastery fml what is this? Do they realize they made Steel Peak a flat damage increase that should only ever be used immediately off cooldown?

    This is what Monk's need to feel like things are fun post 60:
    1) A way to spend chakra flexibly. Maybe a GL4 type buff can be unlocked after unleashing 5 chakra.
    2) Choices that force us out of the 2.x rotation of DK->TS->Dem->BS->TrS->SP monotony
    3) True North needs to come off of cooldown sooner so it's not nearly as annoying to keep up with positionals (something that has only gotten harder since 2.x) during certain fights. This skill is an annoying "must have" for a Monk cross-role action during some fights while still being annoying to decide when to use. For the fight where hitting positionals is a problem, we need this skill so often and for such small windows of time that the current cooldown/duration balance of it is just off. This skill as it stands now is more like a tease..."you need me so often but I'm probably on cooldown."
    4) Perfect Balance needs to come off cooldown faster. 180 seconds is prohibitively long for a skill that still takes 5 GCDs on top of it before putting Monk in fighting shape. They noticed Benediction was too long but not this skill? Perhaps if they made whatever they were going for with Riddle of Earth sensible they could leave this cooldown alone. As it stands now, they failed.
    5) Give us ways to spend a GL stack for situational DPS trade offs. There may be interesting choices on dropping a stack right before a coeurl GCD gets used which would allow us to earn it back immediately.
    6) GL4 could be introduced as a very temporary buff state that also opens up tier 4 level combo actions (or maybe is only unlocked by certain actions) and ends up being something that cannot be maintained indefinitely. Integrate GL4 state with some existing skills to potentially have different effects under it. This could combine with #5 in that spending a single G4 stack that is going to be gone anyways is an optimal timing for when to spend the resource that is about to be capped.

    Monks don't need to be DPS kings but they should be fun and rewarding to play. There should also be a reason raid groups want them in the party. Right now the only reason why Monks may be invited to the table is because we still do relevant DPS when played well, but no one cares about Mantra or Brotherhood. Ninja bring relevant DPS and more utility.
    (0)

  10. #100
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    I want to like my monk but every time a phase change or mechanic forces me to lose my stacks (which happens a lot in this game) I feel like a sad kitten. Even if you work hard, form shift and such you may not stand a chance.
    Meanwhile on other classes I just grab my beer and just wait for the boss to be back.
    Since PP will be on CD most of the time why not allow form shift to keep stacks alive while in fists of wind. Or freeze timers until you get hit while fists of earth.

    Not even talking about the load of worthless skill. They take our touch of death and fracture away but decide to keep THIS?
    (2)

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