Quote Originally Posted by Morzy View Post
We lost our INT debuff, one of Monk's only raid utility. We lost Touch of Death, our simple lvl 15 skill that would be useful right about now to ensure we don't clip so much. We lost a stun, reducing Steel Peack to a awkward stationary shoulder tackle that still looks like it ought to be a stun. We lost three seconds of Demolish, We lost some potency on Forbidden Chakra, dramatically reducing the hype that we can effectively spam it with the blessing of RNG. We lost the need for TP without our lovely DoTs, making purification utterly useless - haven't used it once since SB was released, not even when spamming Rockbreaker.
Wow all that baby rage.

The job has barely changed when it comes to gameplay. Even the OP flat out stated it.

Quote Originally Posted by Tigerlilley View Post
Monk literally has had ZERO new abilities aside from off gcds, ZERO changes in rotation since 2.0, SE takes away our dot management and slows down the class with a heavy debuff and gives the excuse "in case players are stressed".
The removal of INT debuff isn't gameplay. Does it actually affect the fact that you would be pressing DK in your rotation at all? No it doesn't.
Guess what? DRG lost their version of Steel Peak too.
You lost your long-duration DoT (ToD). Newsflash - so did many other jobs. Is that really a gameplay change? Not in my eyes. Especially considering MNK's DoT was 30 seconds, you lost 1 button that you pressed every 30 seconds. Big freaking whoop.
Demolish reduced by 3 seconds? Wow totally huge gameplay adjustment /facepalm.
No DPS runs into TP issues anymore. You're not alone there.

Look dude, MNK's "gameplay" is almost no different. That was the OP's whole point.

If you think MNK is boring now, you should have thought it was boring in HW and ARR too.