Quote Originally Posted by Coatl View Post
Is MNK really that unfun to play? I always roll my eyes when I hear those words being flung around for classes I still play and enjoy, but I don't play MNK so I can't make a similar stand there. Let's skip the tedious shebang about MNK being unfun and start dissecting exactly is it about MNK that you find unfun?
I'd say that what makes monk unfun is the simplicity of the rotation. It's difficult to explain just how simple it is. You just repeat a three-step rotation, with the last hit changing every three repetition. And you have a few OGCD to weave. That's Monk. That's the entire Monk job. It was always easy of course, but at least in HW you had 2 more dots to maintain (Fracture and Touch of Death). Now that these are gone, I realize just how utterly DULL it is.

Now there's also the fact that out new Blood for Blood replacement slows us down terribly, which makes it feels like a debuff, and makes the class feel even more empty. We really don't need more time to think about our next step in the rotation, because it's always the same freaking button. There's also the fact that the Tackle Mastery feel incredibly bland. The fact that Riddle of Earth, which should allow us to refresh our stacks, feels clunky and ultimately useless thanks to all the boss jumps that last forever.

Overall though, it's mostly that the class is mind numbing 1-2-3 rinse and repeat while hoping the boss doesn't target you for any mechanic whatsoever.