Quote Originally Posted by enthauptet View Post
Part of the fun factor of monk was the speed and riddle of fire removes that completely ever x seconds so there is one obvious negative of the skill. It also makes the timers more annoying and harder to optimize your clipping since your GCDs are longer. Also with riddle of fire, I think it is even easier for new players to mess up opener and screw up their rotation based on mechanics due to the tighter timing on the GL and form timers. So overall riddle of fire reduces the fun factor and also makes the job harder to optimize for new players which is directly opposite of their desired goal for 4.0 which is to make jobs easier to play for players.
Yeah, same opinion here. My guess is it's related to Savage, but here's the thing. The majority of the playerbase doesn't do Savage. I would have loved a GL4 rather than this Riddle of Fire crap. The only problem is they'd have to probably change Perfect Balance because it's pretty tight as it is. The only reason GL4 would be more punishing is because GL3 is already punishing as it is when you lose your stacks, and SE hasn't changed PB nor have they given an ability to freeze your stacks. I mean, in dungeons, sometimes I have to go ahead of the tank if I want to keep my stacks because of how slow he's being. Riddle of Earth is okay, but I think the fact that you have to take damage to get GL3 is sort of stupid.