Part of the fun factor of monk was the speed and riddle of fire removes that completely ever x seconds so there is one obvious negative of the skill. It also makes the timers more annoying and harder to optimize your clipping since your GCDs are longer. Also with riddle of fire, I think it is even easier for new players to mess up opener and screw up their rotation based on mechanics due to the tighter timing on the GL and form timers. So overall riddle of fire reduces the fun factor and also makes the job harder to optimize for new players which is directly opposite of their desired goal for 4.0 which is to make jobs easier to play for players.
Removal of Touch of Death and Fracture are QOL losses that allowed us to offset our GCDs to better clip timers and could have been used to make our unlimited stun useful however that option is now gone. Even if we don't have 2 which is not really necessary, being able to throw in a GCD here or there so we don't clip with so many seconds remaining would be an immense help.
Even with one ilm punch not having stun resist be a factor...it is still locked behind a form so without being able to offset forms from non-form GCDs it makes this very hard to use in practice unless you use form shift which is absurd. Arm of the destroyer is the same way where you need a giant group of mobs (which there are none in SB content) to make it useful because of its low potency and being form locked it has the same issue using it as a silence as one ilm punch. I haven't compared the potency since I saw someone mentioned Demo is weaker now however using AoTD was basically always a dps loss in heavensward over multidotting demolish.
Tackle mastery is dumb and there isn't really much to say about it.
Depending on how fast pulls are sometimes I use riddle of earth in dungeons like doma castle to go into an aoe to keep GL up which is ridiculous and annoying playing as a healer having a DPS get damage on purpose. It is useful sometimes but really I think this is a weak skill overall. Honestly, if the cooldown was reduced on perfect balance it would be a huge QOL boost and more useful than riddle of earth.
With all of the new "active time" sort of actions and things being implemented. It would have been neat instead of these unwelcome changes we got something like use this skill and go into a new mode where you use different skills and abilities and changes your bar into like a pet bar or something where you execute these new ones for more damage, etc. That would have been something cool and fun instead of what we got which makes it more boring to play.
I leveled up samurai first in SB and it is pretty fun but I'm not really sure it is my favourite you know, I haven't played much of any of the jobs at 70 yet however I decided I am not going to raid as monk it is just not fun for me as it is now. I'm going to spend my time during omega savage to level up and play other jobs and see if there is something else I can main now instead that is actually fun to play. I mained bard during 3.0-3.3 and even with its casting and traits such as bloodletter not working well and actions like the jump back skill cast canceling it was still fun to optimize and more fun than monk is now which is pretty sad.


Reply With Quote





