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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Problem with gameplay at least for me was this:

    2.0= Basic monk gameplay with a bit of ability bloat
    3.0= Basic monk gameplay with extra ogcd and same ability bloat
    4.0= Basic monk gameplay with skill switching and more ability bloat

    Honestly at least on 3.0 monk got forbidden chakra, elixir field and form shift as useful skills while having purification and tornado kick as niche skills, and then on 4.0 monk gets brotherhood a skill that procs upon a proc in exchange of losing damage. Rest are either niche skills like the tackles or riddle of earth/wind. Riddle of fire is decent but is basically there to compensate the loss of blood for blood.

    In the end this expansion brings virtually nothing to the monk gameplay compared to most other jobs and they are stuck with even more useless skills. The class is still functional yes, but having the very same gameplay since 2.0 plus removing some skill management like fracture/touch of death makes the class not appealing, since seems the devs have no clue of what to do with monk.

    It is not that the class is useless but that the class lack any clear direction and its gameplay has remain unchanged for too long, since monks got 0 new atacks on SB(in fact he lost some due to the skill cleaning ) and on HW he only got new ogcd skills to weave between the usual combo
    (2)
    Last edited by Bhearil; 07-16-2017 at 02:32 AM.