Monk is fine at dps. But that is not what OP is arguing. Monk just hasn't evolved much. It is also the class with the most number of useless skills. It needs some attention to be interesting/fun.
Monk is fine at dps. But that is not what OP is arguing. Monk just hasn't evolved much. It is also the class with the most number of useless skills. It needs some attention to be interesting/fun.
Last edited by MomoOG; 07-16-2017 at 12:02 AM.
That one person's post (that isn't even yours, so not sure why you've decided to aim your angst at me) claiming that one specific question was proof of all of the unhappiness found in the Monk community is a stretch.
It was and still is a silly statement which boils down to "This person in a question said they didn't like how x feels, so that's clear proof that all players of that job are unhappy with it as a whole."
That being said, it's clear that you'll go out of your way to misinterpret and blow out of proportion responses you don't care for, so have fun in this overwrought thread of yours.
Edit to add, because I'm feeling nitpicky - backtracking implies that I went back and changed my statement to contradict what I originally said, and at no point have I done that. I added clarification to my original point as I re-read my post after posting as I felt such clarification was needed (and given how quickly my criticism of part of an argument was misinterpreted to somehow mean I thought Monk has no issues right now or that the Monk community doesn't have issues, that clarification was clearly needed).
Last edited by Berethos; 07-16-2017 at 12:05 AM.
No one in this thread has said that except you, dude. You keep posting trying to make a point that... what? Monk is fine? Players think monk is fine? Riddle is not indicative of Monk as a whole despite it being their main 4.0 buff? I posted you a bunch of links i found in 5 seconds to contradict that, and the idea that this thread is overwrought. Are you really going to beat a dead horse over something you think someone else implied, in an opinion that, as you've said that monk indeed has issues, is no different to your own?
Last edited by Tigerlilley; 07-16-2017 at 12:14 AM.
I've been seeing my fair share of monks in DF tbh. Didn't look like they did bad either.
buff One Ilm punch and Arm of the Destroyer, remove as combo actions, then make them into regular actions we can us between combo actions.
IMO, Monk deserves to be a class with a consistent rotation with little damage gap. i played monk at first because i wanted to gather gear for SAM, but as i played, it felt like a classic fighting game where you can execute multiple combos.
So hyperbole and insatiability is now the rule as opposed to the exception, huh? Unfortunate, I know the community, no matter how minor this fraction of it might be, can be better than this.
I think the concerns people have about their Jobs are perfectly viable. I think people have every right to campaign for better balance. But at this point, people complain about everything. If it isn't a slight DPS discrepancy, it's playstyle. If it's not playstyle it's fun factor. If it isn't fun factor, it's lack of utility. It's never enough anymore. People not only are unsatisifed with anything less than perfection, they are unwilling to hear reason until they feel it's been reached.
I agree.. honestly maybe I'm the minority but I liked the busyness that Monk was... It was fast, it was simple.. Now it feels kind of annoying with the whole reliance on FC.. It just gives a completely new system other than rotation to perfect and before it wasn't as bad but I feel like a lot of my DPS (or a lot more) is calculated from FC... Which just.. ehh, really? I don't know why people were begging for some system like this, it's just flat out annoying and can inject itself into your rotation at unpredictable times and if you don't use it right away it's a DPS loss... And this woulldn't be a big deal to me if I didn't think it weighed more in SB than it did in HW.
As far as riddle of fire... SE I will have you know that monk was the fastest pacing character for the longest time and you go ahead and give us something to slow us down just to make it easier for (likely) newer players who would be boggled down by the job?
And WHY did you get rid of our dots? You even nerfed demo. I seriously feel more like a burst DPS with less dots and more reliance on FC.
And AGAIN with the riddle of fire. From what I heard, it's 3% more powerful than blood for blood. THREE PERCENT. Are you kidding me? You take away one ability and replace it with a lesser one that goes completely against the playstyle? Can we even call it new? It just feels like a crappy replacement.
It's really sad, honestly. I started this job in 2.3 out of nowhere because I wanted to try it. Guess what? I freaking loved it. The playstyle was fast, structured, it kept you busy. It freaking felt like dancing for crying out loud. After nearly three years of that, you slow it down and add some RNG and now I can't even play it right no matter how much I try. Each time it never feels like it has structure, I always miss something or forget to do something. no longer can I pre-press my buttons and consider my next positional without the comfort of knowing that everything will work out on MY end (not to say the enemy will also cooperate).
But now.. Really at 62 I considered dropping it and either trying SAM out or leveling my SCH from 60, which is my 2nd fav class... But I forced myself forward to give the job the chance it deserved from me. I just hit 68 last night.. Haven't felt the pain of riddle of fire.. yet.
Honestly. riddle of fire. You think of getting more fired up than fists of fire ever was. Faster, stronger, the calling that monk always had. But no. Now it's slower and stronger. And you think this makes it easier?
Did we beg for easier?! NO. The people who DIDN'T like monk would/did, I really don't know. But lemme tell you, if you enjoyed monk, if you played it because you enjoyed its playstyle, not the damage that it offered, which was at the top, like I did... Then you freaking enjoyed it's speed, it's difficulty, it's structure, and it's fun...
One last thing... I never would have goten beter at monk if raiding didn't force me to. I jumped into T6 because I knew I wasn't going to heal raiding on my WHM main. Monk was the only other class I had. I sucked, like really sucked. We spent weeks and weeks on T7. Wipe after wipe after wipe. In T8 my friend taught me the power of camera lock and keeping those auto-attacks. Finally in T9.. I realized what I had to do. I realized just how many positions I had... I realized I was so ameture skipping True Strike because I didn't wanna do that many positions. When I realized the rotation meant for monk, I said "eff that". But I got past that and you know what? It was fast, it was structured, it was rewarded with powerful DPS.
I don't know if I'll stick with monk. :/
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
huehehue git gud XDDDD
God I knew the game was T for Teen not E for 5 year olds.
MNK is easily the least stressful DPS to play and without DoT management it's literally 1-2-3 1-2-3 and burst damage, slowed down by actually using the DPS increase. I do not want to use Riddle of Fire ever for this reason.
Pls Yoshi, gotta go fast.
Oh and they gave us a role ability to use abilities without positions which I won't ever touch even if it's a DPS increase..
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy
Rotation is still the same, that's a fair point imo.
but SE fixed some issues about monks.
RoF being Slow and giving a damage buff equal to berserk fixed our low damage opener.
Fixed TP issues.
added utility, (mehish, but with the new damages monster gives, mantra is useful)
the new cross role system got rid of the "too high enmity!" true north helps in many fights if not all.
but by fixing pt purification is now absolutely useless or invigorate is enough.
One-ilm-punch is still not used
tackle mastery is still super meh
our damage output is nice, not top dps but second, but while it's true there's no new stuff, they didn't ignore the class
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