Tbh I've been playing mnk since beta and I like it I've just changed jobs recently cas I'm burnt out on mnk and needed a change of pace not because the job was unrewarding I actualy love 70 mnk it's alot of fun to play with the new changes
Tbh I've been playing mnk since beta and I like it I've just changed jobs recently cas I'm burnt out on mnk and needed a change of pace not because the job was unrewarding I actualy love 70 mnk it's alot of fun to play with the new changes
The monk changes have been making me feel inadequate
Monk Rant - For and a thread of against
A Few minor tweaks needed to make monk fun
What I would have liked to have seen in monk - a good read
Black Mage and Monk Changes
My thoughts on fixing monk
The monk problem
A not so brief look at 4.0 Monk - good read about the skills in detail
The Action Rework and monk - how the devs failed
What happened to all the monks?
One Nameless Scrubs Unsolicited thoughts on monk
Job fun in Heavensward vs Stormblood
Level 70 MNKs: How is it up there
These are the most recent threads specifically opening with talking about monk - there are a bunch more. There's also interesting job discussion threads that include what could be good changes for monk.
Give me a sec to find the lodestone ones, the search is not as easy here.
Have empathy for jobs that got crushed
Last edited by Tigerlilley; 07-15-2017 at 09:14 PM.
If you read my edit, you'll find you've no reason to go to all this extra effort.
I was never saying it has no issues, I simply took umbrage with the idea that asking one specific question on specific issue was somehow the proof instead of all the other threads and discussions being the actual proof of how the Monk player base feels.
Ya'll need to slow up a bit and consider what others are actually saying instead of piling on with a hot take.
Haven't read too much into MNK, but the Tackle mastery would've made more sense if they implemented the changes to Tornado kick instead, and just change the effect of Tornado kick based on what riddle was currently active (Vuln up on mob, Potency buff, prevent stacks being consumed)
I'm nowhere near an experienced enough MNK to make any suggestions though.
Your backtracking edit is, how you put it, a dragoon sized level leap that you've taken against one persons choice of words. Actually now that I go back and look, you're the one who's talking about "proof". If you look through the posts I linked, even just a quick glance at, majority are really unhappy with Riddle of Fire and its slow speed and how it affects Monk as a whole. Are you suggesting that RoF, monks defining dps burst skill, and the discontentment around it, is not indicative of players dissatisfaction with monk?
If you agree that monk has issues, what are you arguing, exactly?
Tornado kick is such a conundrum skill with monk. Everything in the class is based around keeping stacks and how important it is to keep them, Riddle of Earth being another example of (even though its weirdly implemented) keeping stacks.
Yet Tornado kick exists as it is.
Your idea is much better :/
Last edited by Tigerlilley; 07-15-2017 at 09:36 PM.
I'm main monk since 2016.
But, I'm confused what they changed. But, my friend same main monk
He teached me how better damage with new skills. Monk still good job.
i did play monk from the V1, was the only jobs at that time i had maxed.... did play it at the release and continued in HW.... but in SB... i have a hard time to want to play it.
i means the cycle is simpler than before, worst it's maybe the simpler cycle of all jobs around... *sighs*
the new addition are.... how say nicely... barely passable. the riddle of fire is a simple buff that add nothing to gameplay outside slow us down....when our jobs is based on being the fastest around... (remember how this old man tell us that hit fast is the most important)
riddle of earth is a... skill that will have been nice on the tank, not on a dps that normally mustn't take a hit... you know we are dps, not tank.
tackles mastery is a slap in the face of every monk around... we didn't ask for this...we did ask for more combo, more versatibility... more option. god dammit, not a trait on one of the skill we use the less? before stormblood outside extremely fight it was used for boost dps...
brotherhood... god this skill had potencial to be very interesting to bring something nice... and was used on one skill, brotherhood is only usefull for forbidden chakra, since tp is not a trouble anymore... the reduction of the cost and invigorate are enough for keep going for age... why not add more skill to the chakra for make it more relevant? and give only 5% damage to the team, not to you and you get chakra only from weaponskill... *sighs*
deep meditation it's maybe one of the only true good thing we did get... making the chakra more usable as mechanic...
all in all we did loose 2 potential dot and did get almost nothing... 2 buff, a few questionable charge, a synergy barely passable in it states and a decent trait, but in the end... no change real in our gameplay.
yoshida did said they did think to add a fourth stack of GL, but didn't do it because he was afraid the monk will have been to fast... do yoshida know that most mmorpg have a global cooldown of 1.5 and even less... that still one of the thing pointed out by many people like his flaws... the long GCD. but even with this, it will have solve nothing the fact that my cycle is the same since ARR.... the add of buff don't make my cycle change or evolve... why it's the dragoon that did seen his combo system enhanced, when combo system was, with GL, the thing defining the monk.
why do we still have useless skill like fist of wind, the aoe silence or the stun in combo...seriously?
do it means the monk is not working, no, what we are pointing is the lack of evolution, more a devolution of the monk the fact that the jobs was not worked on correctly, that it didn't become better with SB, but less fun and more boring.
but you know what... we did say this when we did learn about the new skill of the monk...
for old monk player like me, nothing added in sb do make me want to play monk anymore... and that what is pointed out what is needed to work on.
stop to think that player are old geezer unable to react under 2 second gcd... we can... we don't have enough out gcd skill for be that busy... it's more muscular memory than real playing at this level.
yet, for me until they work on the sb monk, i will level it up for my servant jobs... but in my eyes, sb monk is a dead cause... and i'm not the only one when we see the number bring by fflogs, the number of parseer we can clearly see that monk is not played a lot... it become less and less played.
they have fail us, they have fail the monk community badly... they haven't understand our concern, only looking at that in viewpoint of balance, when what we did point out is the lack of fun factor of the jobs, the lack of evolution, the lack of real challenge into playing monk.
that why many monk did switch of jobs... for find fun factor, find evolution, find challenge. nothing said in the live letter did change anything. and i wasn't expecting them to change anything at this point. until they realize that this jobs that the second best dps is one of the jobs the less played and realize that the trouble is not utility nor dps but fun factor, challenge and evolution. monk will continue to disappear of the game...
i have stay with ff14 even in the V1...(legacy player still playing ^^) even when monk was the....well the mess it was in the V1.(a sort of offtank based on str/int that was all over the place) i will level it up for my servant and wait and see... i play a lot of jobsfor keep joy into the game. i did level up soo far sam, nin and pld. drk is the next one with mnk. (when i say level up is up to 70) sam is a fresh approach of the melee class. do it can replace my monk? i doubt it, i still hope we will see the light and get what the monk deserve, a gameplay that was means for us to get.
a gameplay versatile allowing us to adapt with different skill and combo, a gameplay nervous and fast, asking us to train for master it. a gameplay that will fee rewarding to play it.
all we can do is hope that yoshida and his team understand how much a mess the monk is... yes in terms of pure dps the jobs is... "valid". but that all soo far... if you take out the number, the jobs is painfully dull and boring... maybe new player will find it amusing, but what about the old guard, the people that have stick soo long with monk?
i feel yoshida and his team is too much focus on new player forgeting that some player are here, did support them for age and deserve an evolution of gameplay after soo long. i can't be the only monk main player that did feel soo much hurt by stormblood and the combat system revamp, where nothing was bring, nothing was solved, everything did stay the same... why? why keep the fist in this form, since it bring nothing to the jobs? why keep the silence of are and the stun, when most of the content don't use them? why keep control skill that are only used in pvp, when the pvp was revamped?
and for the god sake, why our combo system, that it's the true one...was not evolved? why do they feel that a chakra system that is not different than a combo point system of wow rogue in bad version feel good in the monk?
when ARR did come out i did point out something that still bother me at date...
Monk feel like a rogue, not like a monk... actually the monk is a better than the ninja.
a monk face his challenge, a monk fight head on.... it don't only focus on attack on side or even in back! the monk is a powerhouse that fight head on... and we are without any combo that have no positional inside it.
every monk of the final fantasy series fight head on, never try to sneak behind the enemy, they are frank and direct fighter... and here the monk is a poor version of rogue, because at the release of ARR, we had no scout class and they feel that it was more appropriate to make us into a sorry version of a scout class when...we are not a scout... we are a direct hit fighter... a powerhouse, even in the description of monk on them website scream.... powerhouse, scream... direct fight... scream... punch in face... and is not what we are.
yes riddle of fire can be seen like a way to make it a powerhouse, but... we don't have enough out gcd skill for make it amusing to play monk with slow combat... no omega savage fight will change this.. if they was feeling that monk is weak is because of an error of game design directly coming from the grease lightning buff... that buff our speed attack AND our damage, when we have already a stance that do this... why not strips GL of damage buff and place it on fist of fire, like this even without gl we will remain a powerhouse... the gl will like them name imply increase our speed of attack... not our damage. we will strike like the lightning...
if they want to keep the fist, they need to rework them for give them utility and more important true identity. i did offer some idea over the course of the V2-3 and now 4... and i'm sure many other have done the same. some are simple change that will not break the balance and simply give true identity to the monk.
i can debat on the monk for hours and hours soo much i love this jobs... like said it was the only jobs i did level up in the V1 to max level... even in his sorry states for me it was my jobs... now with stormblood i'm heartbroken, not because my jobs is subpar of the sam in terms of damage, more because we didn't evolve, we didn't gain anything, we didn't change...when it was what the monk was really needing more than a synergy that is... barely passable and barely working.
we was needing true change, a true revamp of a lot of our tool, a true update of the mechanic that make us monk... we was needing to be feel like a monk, not a jobs that get almost 30% of his dps from auto attack... means 30% of our dps is automatic, is not even us playing... is not normal... is not what a monk is means to be.
i still hope, i still expect them to understand and look at the monk of the past game for bring the true soul of monk into FF14, bring us a true monk that will not ashamed the previous iteration of the monk... because right now, the monk of ff14 is maybe the less interesting in the whole monk history of final fantasy series. i'm violent but that the feeling i get after waiting, waiting, waiting for change and receiving nothing, i feel heartbroken when i play my monk, i feel betrayed...
but i'm still hoping... for a better day. i seriously hope that Yoshida and his team will understand our pain and feeling, not because we are not complaining about balance... but thing far more important that need to be adressed before it's too late...
then for now, i will level up my other jobs, my monk and hope... that all i can do soo far. because for me, stormblood is amazing, exept when it come to monk.
Last edited by silentwindfr; 07-16-2017 at 09:59 AM.
This is such a heartbreaking post.
I agree 100% with everything you've said. What are you going to do now, if you don't mind me asking? I can't switch to Samurai since another teammate in my raid is playing it so I am trying to learn Ninja as best I can before savage. To be honest, as great as the Stormblood expansion has been, feeling miserable about my main class has got me seriously wondering why I keep going. I definitely understand why all the bards quit / moved to mch back in 3.0.
OP you're right Monk hasn't been getting the attention it deserves honestly it's probably why Shoulder Tackle mastery was put in instead of GL 4 at the start of the expansion at the last second to further cement that they wanted Monk to be brain dead and uninteresting with the same 1-2-3 since 2.0. For everyone telling him to "git gud" that's a pretty lame response, or play another melee you realize that SE literally just said that they didn't want GL 4 because it'd stress out monk players due to GCD/OGCD clipping? LMAO. They punished the good monks pretty hard with that logic.
That is a pretty laughable excuse where you can compare monk to samurai where samurai does more dmg, no positionals and isn't even getting touched before Omega Savage, now that's pretty ridiculous, monk hasn't evolved it's taken a step backwards.
Last edited by Awful; 07-15-2017 at 11:39 PM.
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