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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by enthauptet View Post
    Part of the fun factor of monk was the speed and riddle of fire removes that completely ever x seconds so there is one obvious negative of the skill. It also makes the timers more annoying and harder to optimize your clipping since your GCDs are longer. Also with riddle of fire, I think it is even easier for new players to mess up opener and screw up their rotation based on mechanics due to the tighter timing on the GL and form timers. So overall riddle of fire reduces the fun factor and also makes the job harder to optimize for new players which is directly opposite of their desired goal for 4.0 which is to make jobs easier to play for players.
    Yeah, same opinion here. My guess is it's related to Savage, but here's the thing. The majority of the playerbase doesn't do Savage. I would have loved a GL4 rather than this Riddle of Fire crap. The only problem is they'd have to probably change Perfect Balance because it's pretty tight as it is. The only reason GL4 would be more punishing is because GL3 is already punishing as it is when you lose your stacks, and SE hasn't changed PB nor have they given an ability to freeze your stacks. I mean, in dungeons, sometimes I have to go ahead of the tank if I want to keep my stacks because of how slow he's being. Riddle of Earth is okay, but I think the fact that you have to take damage to get GL3 is sort of stupid.
    (1)

  2. #2
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Jeez. Good thing I picked Samurai am I right?






    i'm sorry
    (2)

  3. #3
    Player
    Edana's Avatar
    Join Date
    Feb 2015
    Posts
    71
    Character
    Inara Kaneko
    World
    Odin
    Main Class
    Conjurer Lv 100
    People are upset that monk is getting left out? That shit ha been happening since 3.0 anyone else remember the monk memes?
    (1)

  4. #4
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Edana View Post
    People are upset that monk is getting left out? That shit ha been happening since 3.0 anyone else remember the monk memes?
    I loved Monk in 3.0. There was nothing wrong with it. They fixed our TP issue and gave us a awesome 30 second AOE. I was happy.
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #5
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Is MNK really that unfun to play? I always roll my eyes when I hear those words being flung around for classes I still play and enjoy, but I don't play MNK so I can't make a similar stand there. Let's skip the tedious shebang about MNK being unfun and start dissecting exactly is it about MNK that you find unfun?
    (0)

  6. #6
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Uhh..
    There's 4 pages of comments that have mentioned specifically what has made monk unfun to play, right down to the skill name. I'm not sure how else to break it down for you.

    We have had more taken away than what we have gained.
    (11)
    Last edited by Tigerlilley; 07-16-2017 at 06:15 AM.

  7. #7
    Player
    ItaruKarin's Avatar
    Join Date
    Mar 2014
    Posts
    95
    Character
    I'taru Karin
    World
    Ragnarok
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Coatl View Post
    Is MNK really that unfun to play? I always roll my eyes when I hear those words being flung around for classes I still play and enjoy, but I don't play MNK so I can't make a similar stand there. Let's skip the tedious shebang about MNK being unfun and start dissecting exactly is it about MNK that you find unfun?
    I'd say that what makes monk unfun is the simplicity of the rotation. It's difficult to explain just how simple it is. You just repeat a three-step rotation, with the last hit changing every three repetition. And you have a few OGCD to weave. That's Monk. That's the entire Monk job. It was always easy of course, but at least in HW you had 2 more dots to maintain (Fracture and Touch of Death). Now that these are gone, I realize just how utterly DULL it is.

    Now there's also the fact that out new Blood for Blood replacement slows us down terribly, which makes it feels like a debuff, and makes the class feel even more empty. We really don't need more time to think about our next step in the rotation, because it's always the same freaking button. There's also the fact that the Tackle Mastery feel incredibly bland. The fact that Riddle of Earth, which should allow us to refresh our stacks, feels clunky and ultimately useless thanks to all the boss jumps that last forever.

    Overall though, it's mostly that the class is mind numbing 1-2-3 rinse and repeat while hoping the boss doesn't target you for any mechanic whatsoever.
    (7)

  8. #8
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ItaruKarin View Post
    I'd say that what makes monk unfun is the simplicity of the rotation.
    I'd argue this is a major FFXIV problem, not just with Monk, although I haven't played BRD or MCH. Especially with tanks. Like on Warrior, you have 1-2-3 Butcher's Block, 1-4-5 Storm's Eye, 1-4-6 Storm's Path. There's very little variety and choice you can make. It's too simple. I could go on but I've already written a lengthy piece about tanks in general.
    (2)

  9. #9
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by YitharV2 View Post
    I'd argue this is a major FFXIV problem, not just with Monk, although I haven't played BRD or MCH. Especially with tanks. Like on Warrior, you have 1-2-3 Butcher's Block, 1-4-5 Storm's Eye, 1-4-6 Storm's Path. There's very little variety and choice you can make. It's too simple. I could go on but I've already written a lengthy piece about tanks in general.
    But see this is what set monk apart. Out of all of the classes Monk was the fastest and it kept you busy! Now they threw a wrench in that system and I hate it. <.<
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  10. #10
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    I play a 48 monk. Even with proper gear and being higher level than enemies, monk feels boring and weak and i cant wait to hit 50 to switch to samurai.


    But dont get rid of shoulder tackle. All melee classes should have a rush-to-enemy skill in MMOs
    But yeah, the monk feels very weak and seems to get weaker as it levels and does appropriate content. Even tanks feel more badass as you progress.
    (0)

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