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  1. #1
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    buff One Ilm punch and Arm of the Destroyer, remove as combo actions, then make them into regular actions we can us between combo actions.

    IMO, Monk deserves to be a class with a consistent rotation with little damage gap. i played monk at first because i wanted to gather gear for SAM, but as i played, it felt like a classic fighting game where you can execute multiple combos.
    (0)

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    So hyperbole and insatiability is now the rule as opposed to the exception, huh? Unfortunate, I know the community, no matter how minor this fraction of it might be, can be better than this.

    I think the concerns people have about their Jobs are perfectly viable. I think people have every right to campaign for better balance. But at this point, people complain about everything. If it isn't a slight DPS discrepancy, it's playstyle. If it's not playstyle it's fun factor. If it isn't fun factor, it's lack of utility. It's never enough anymore. People not only are unsatisifed with anything less than perfection, they are unwilling to hear reason until they feel it's been reached.
    (3)

  3. #3
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I agree.. honestly maybe I'm the minority but I liked the busyness that Monk was... It was fast, it was simple.. Now it feels kind of annoying with the whole reliance on FC.. It just gives a completely new system other than rotation to perfect and before it wasn't as bad but I feel like a lot of my DPS (or a lot more) is calculated from FC... Which just.. ehh, really? I don't know why people were begging for some system like this, it's just flat out annoying and can inject itself into your rotation at unpredictable times and if you don't use it right away it's a DPS loss... And this woulldn't be a big deal to me if I didn't think it weighed more in SB than it did in HW.

    As far as riddle of fire... SE I will have you know that monk was the fastest pacing character for the longest time and you go ahead and give us something to slow us down just to make it easier for (likely) newer players who would be boggled down by the job?

    And WHY did you get rid of our dots? You even nerfed demo. I seriously feel more like a burst DPS with less dots and more reliance on FC.

    And AGAIN with the riddle of fire. From what I heard, it's 3% more powerful than blood for blood. THREE PERCENT. Are you kidding me? You take away one ability and replace it with a lesser one that goes completely against the playstyle? Can we even call it new? It just feels like a crappy replacement.

    It's really sad, honestly. I started this job in 2.3 out of nowhere because I wanted to try it. Guess what? I freaking loved it. The playstyle was fast, structured, it kept you busy. It freaking felt like dancing for crying out loud. After nearly three years of that, you slow it down and add some RNG and now I can't even play it right no matter how much I try. Each time it never feels like it has structure, I always miss something or forget to do something. no longer can I pre-press my buttons and consider my next positional without the comfort of knowing that everything will work out on MY end (not to say the enemy will also cooperate).

    But now.. Really at 62 I considered dropping it and either trying SAM out or leveling my SCH from 60, which is my 2nd fav class... But I forced myself forward to give the job the chance it deserved from me. I just hit 68 last night.. Haven't felt the pain of riddle of fire.. yet.

    Honestly. riddle of fire. You think of getting more fired up than fists of fire ever was. Faster, stronger, the calling that monk always had. But no. Now it's slower and stronger. And you think this makes it easier?

    Did we beg for easier?! NO. The people who DIDN'T like monk would/did, I really don't know. But lemme tell you, if you enjoyed monk, if you played it because you enjoyed its playstyle, not the damage that it offered, which was at the top, like I did... Then you freaking enjoyed it's speed, it's difficulty, it's structure, and it's fun...


    One last thing... I never would have goten beter at monk if raiding didn't force me to. I jumped into T6 because I knew I wasn't going to heal raiding on my WHM main. Monk was the only other class I had. I sucked, like really sucked. We spent weeks and weeks on T7. Wipe after wipe after wipe. In T8 my friend taught me the power of camera lock and keeping those auto-attacks. Finally in T9.. I realized what I had to do. I realized just how many positions I had... I realized I was so ameture skipping True Strike because I didn't wanna do that many positions. When I realized the rotation meant for monk, I said "eff that". But I got past that and you know what? It was fast, it was structured, it was rewarded with powerful DPS.


    I don't know if I'll stick with monk. :/
    (14)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  4. #4
    Player Clethoria's Avatar
    Join Date
    Oct 2016
    Posts
    672
    Character
    Y'aschas Massif
    World
    Ultros
    Main Class
    Monk Lv 72
    huehehue git gud XDDDD

    God I knew the game was T for Teen not E for 5 year olds.

    MNK is easily the least stressful DPS to play and without DoT management it's literally 1-2-3 1-2-3 and burst damage, slowed down by actually using the DPS increase. I do not want to use Riddle of Fire ever for this reason.

    Pls Yoshi, gotta go fast.
    (4)

  5. #5
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Oh and they gave us a role ability to use abilities without positions which I won't ever touch even if it's a DPS increase..
    (1)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #6
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Rotation is still the same, that's a fair point imo.
    but SE fixed some issues about monks.
    RoF being Slow and giving a damage buff equal to berserk fixed our low damage opener.
    Fixed TP issues.
    added utility, (mehish, but with the new damages monster gives, mantra is useful)
    the new cross role system got rid of the "too high enmity!" true north helps in many fights if not all.

    but by fixing pt purification is now absolutely useless or invigorate is enough.
    One-ilm-punch is still not used
    tackle mastery is still super meh

    our damage output is nice, not top dps but second, but while it's true there's no new stuff, they didn't ignore the class
    (0)

  7. #7
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    It's not the same.. Having it being similar abilities (even though it's less than HW..) doesn't make it the same.
    We weren't meant to have a high damage opener.. We're not burst DPS... We never were.
    TP was FINE. Monk was the only DPS that NEVER EVER ran out of TP with purification. Purification fixed TP issues, SB made purification useless. Another ability we simply have to ignore.
    enmity is the only thing they really fixed..

    DPS output isn't our concern. If it was still fun, I wouldn't be bothered by being second to SAM. You're right dude, they didn't ignore the class. They tried to make it more appealing to new players. What they really ignored was the people who genuinely enjoyed monk for more than just top DPS.
    (6)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  8. #8
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Just another 2 general cents, but you know, yeah it does feel like some 'older' content has been 'overlooked', or something. Monk included. We can't have it all at once of course, but here's to hoping these older classes / content also get the love they deserve.
    (0)

  9. #9
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Problem with gameplay at least for me was this:

    2.0= Basic monk gameplay with a bit of ability bloat
    3.0= Basic monk gameplay with extra ogcd and same ability bloat
    4.0= Basic monk gameplay with skill switching and more ability bloat

    Honestly at least on 3.0 monk got forbidden chakra, elixir field and form shift as useful skills while having purification and tornado kick as niche skills, and then on 4.0 monk gets brotherhood a skill that procs upon a proc in exchange of losing damage. Rest are either niche skills like the tackles or riddle of earth/wind. Riddle of fire is decent but is basically there to compensate the loss of blood for blood.

    In the end this expansion brings virtually nothing to the monk gameplay compared to most other jobs and they are stuck with even more useless skills. The class is still functional yes, but having the very same gameplay since 2.0 plus removing some skill management like fracture/touch of death makes the class not appealing, since seems the devs have no clue of what to do with monk.

    It is not that the class is useless but that the class lack any clear direction and its gameplay has remain unchanged for too long, since monks got 0 new atacks on SB(in fact he lost some due to the skill cleaning ) and on HW he only got new ogcd skills to weave between the usual combo
    (2)
    Last edited by Bhearil; 07-16-2017 at 02:32 AM.

  10. #10
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Part of the fun factor of monk was the speed and riddle of fire removes that completely ever x seconds so there is one obvious negative of the skill. It also makes the timers more annoying and harder to optimize your clipping since your GCDs are longer. Also with riddle of fire, I think it is even easier for new players to mess up opener and screw up their rotation based on mechanics due to the tighter timing on the GL and form timers. So overall riddle of fire reduces the fun factor and also makes the job harder to optimize for new players which is directly opposite of their desired goal for 4.0 which is to make jobs easier to play for players.

    Removal of Touch of Death and Fracture are QOL losses that allowed us to offset our GCDs to better clip timers and could have been used to make our unlimited stun useful however that option is now gone. Even if we don't have 2 which is not really necessary, being able to throw in a GCD here or there so we don't clip with so many seconds remaining would be an immense help.

    Even with one ilm punch not having stun resist be a factor...it is still locked behind a form so without being able to offset forms from non-form GCDs it makes this very hard to use in practice unless you use form shift which is absurd. Arm of the destroyer is the same way where you need a giant group of mobs (which there are none in SB content) to make it useful because of its low potency and being form locked it has the same issue using it as a silence as one ilm punch. I haven't compared the potency since I saw someone mentioned Demo is weaker now however using AoTD was basically always a dps loss in heavensward over multidotting demolish.

    Tackle mastery is dumb and there isn't really much to say about it.

    Depending on how fast pulls are sometimes I use riddle of earth in dungeons like doma castle to go into an aoe to keep GL up which is ridiculous and annoying playing as a healer having a DPS get damage on purpose. It is useful sometimes but really I think this is a weak skill overall. Honestly, if the cooldown was reduced on perfect balance it would be a huge QOL boost and more useful than riddle of earth.

    With all of the new "active time" sort of actions and things being implemented. It would have been neat instead of these unwelcome changes we got something like use this skill and go into a new mode where you use different skills and abilities and changes your bar into like a pet bar or something where you execute these new ones for more damage, etc. That would have been something cool and fun instead of what we got which makes it more boring to play.

    I leveled up samurai first in SB and it is pretty fun but I'm not really sure it is my favourite you know, I haven't played much of any of the jobs at 70 yet however I decided I am not going to raid as monk it is just not fun for me as it is now. I'm going to spend my time during omega savage to level up and play other jobs and see if there is something else I can main now instead that is actually fun to play. I mained bard during 3.0-3.3 and even with its casting and traits such as bloodletter not working well and actions like the jump back skill cast canceling it was still fun to optimize and more fun than monk is now which is pretty sad.
    (7)
    Last edited by enthauptet; 07-16-2017 at 04:36 AM.

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