


Personally, I’d like to see Perfect Balance changed to just give 3 greased lightning stacks immediately rather than allow you to build them in 3 GCDs. But things aren’t bad as they are.
I just want to see either our unique need for separate weaponskills during our steps-in-combo-chain built upon outside of just PB, as well, or the skill adjusted to allow for consolidation while still achieving its traditional increase to rotational burst/freedom.


MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
If you say so.
Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
Not to mention removing what little rotation complexity the class had with the removal of Touch of Death and Fracture.Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
Technically, until now the core of Monk included control over when we reach a particular Form, due to always having at least 2 stance-less skills to allow for any mod value (Coeurl in 3, 4, or 5, for mods 0, 1, and 2, and then back to 0, vs. 3 forms). That most fundamental part was taken out with Stormblood.MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me


Monk is ok, but that's not a reason not to add to them.MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
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Off topic, I just learned a few days ago that Wind Tackle is being used as an opener to incorporate TK into your RoF window. I really hope SE doesn't see this and think the tackles are ok. Though I do respect that there's a way to make semi-normal use of TK.
Last edited by Exiled_Tonberry; 04-20-2018 at 03:26 PM.


I am not against having stuff added to MNK, the reference duct tape is how out of place it looks, how forced some of these gimmicks that MNK as a job gets. Like Shurrikhan mentions, MNK had its own pace with forms, which were thrown out the window w/PB and now, like you mention, people making the most of RoW to find a way to use TK, these are obviously jarring steps and don't flow with the job, but we work with themMonk is ok, but that's not a reason not to add to them.
DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
If you say so.
I mean as Exiled_Tomberry and myself said, being able to 'adapt' with the shitty changes that they made aren't an excusein the end. We would like an overall on monk for HW and SB but ... I guess we can hope and see.
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in the end. We would like an overall on monk for HW and SB but ... I guess we can hope and see.


