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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fendred View Post
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    Personally, I’d like to see Perfect Balance changed to just give 3 greased lightning stacks immediately rather than allow you to build them in 3 GCDs. But things aren’t bad as they are.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    Personally, I’d like to see Perfect Balance changed to just give 3 greased lightning stacks immediately rather than allow you to build them in 3 GCDs. But things aren’t bad as they are.
    I just want to see either our unique need for separate weaponskills during our steps-in-combo-chain built upon outside of just PB, as well, or the skill adjusted to allow for consolidation while still achieving its traditional increase to rotational burst/freedom.
    (0)

  3. #3
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    (0)
    If you say so.

  4. #4
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    (0)

  5. #5
    Player
    wintercoat's Avatar
    Join Date
    Oct 2016
    Posts
    30
    Character
    Asha Vakaar
    World
    Leviathan
    Main Class
    Monk Lv 62
    Quote Originally Posted by Bl4ckBunny View Post
    Of course, MNK is okay, the core is 'functional', the class works that's not the problem. The problem is we have the same class since 2.0 + added duct tape, and this doesn't work that's why people are complaining. It's like BLM, the core is good and defining for the class but instead of duct tapping the class problems they added and improved that core gameplay, it goes for every DPS ... But MNK. So we still deal with stuff like OIP, Tackle Mastery, Purification, TK, RNG Brotherhood and RNG Deep Meditation.
    Not to mention removing what little rotation complexity the class had with the removal of Touch of Death and Fracture.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Technically, until now the core of Monk included control over when we reach a particular Form, due to always having at least 2 stance-less skills to allow for any mod value (Coeurl in 3, 4, or 5, for mods 0, 1, and 2, and then back to 0, vs. 3 forms). That most fundamental part was taken out with Stormblood.
    (0)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    MNK is OK because MNK has always been OK. There's nothing wrong with the solid core MNK has, but because there's "nothing wrong", improving on it seems weird. Even more so when everything outside of the basic MNK rotation just feels like it was added with duct tape. But that's just me
    Monk is ok, but that's not a reason not to add to them.
    DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
    ---

    Off topic, I just learned a few days ago that Wind Tackle is being used as an opener to incorporate TK into your RoF window. I really hope SE doesn't see this and think the tackles are ok. Though I do respect that there's a way to make semi-normal use of TK.
    (0)
    Last edited by Exiled_Tonberry; 04-20-2018 at 03:26 PM.

  8. #8
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Monk is ok, but that's not a reason not to add to them.
    DRG didn't particularly need Nastrond or Mirage dive. Ninja didn't particularly need Helltoad of Bhacvaka (sp?). But it was stuff to enhance them as a job. There has to be a way to add to Monk outside of adding random oGCDs and stupid gimmicky tackles to them.
    I am not against having stuff added to MNK, the reference duct tape is how out of place it looks, how forced some of these gimmicks that MNK as a job gets. Like Shurrikhan mentions, MNK had its own pace with forms, which were thrown out the window w/PB and now, like you mention, people making the most of RoW to find a way to use TK, these are obviously jarring steps and don't flow with the job, but we work with them
    (0)
    If you say so.

  9. #9
    Player
    Bl4ckBunny's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Little Trickster
    World
    Moogle
    Main Class
    Ninja Lv 80
    I mean as Exiled_Tomberry and myself said, being able to 'adapt' with the shitty changes that they made aren't an excuse in the end. We would like an overall on monk for HW and SB but ... I guess we can hope and see.
    (0)

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