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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't really agree with certain monk skills being useless. They are all situationally useful which I think is ok. Things don't all need to be raid utility or used every fight imo. From skiming this thread the idea I like the most is more options for spending chakra. Oh and a temporary GL4 state sounds interesting like how Drg only gets LotD state for temporary duration. For the arguably stale old pugilist GCD combos you could trait some into new upgraded weaponskills with additional effect that alters how often they need to be used.
    (0)

  2. #2
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Anyone ever run into a situation where one Inch punch was consistently useful?
    (1)

  3. #3
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I literally took one-ilm and Arm off my hotbar because I used them so seldom.

    Monk was the second class I ever leveled in this game. It holds a special place in my heart, even if I switched to Samurai as main. I just got my monk to 70 recently in Stormblood and I wish that positionals weren't SUCH a focus. It's fine to have a few like Dragoon and Samurai do, but it just feels like a layer of superficial complexity to me. I get that this is monk's "quirk" and it's play-style revolves around it, but I wish we could focus more on building up chakras in a way that's meaningful, similar to how Samurai builds Kenki or Ninjas build Ninjutsu.

    (yeah, yeah I know..I'm waiting for the "go play that job, then" comments) >_>
    (0)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  4. #4
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Stormfur View Post
    I literally took one-ilm and Arm off my hotbar because I used them so seldom.

    Monk was the second class I ever leveled in this game. It holds a special place in my heart, even if I switched to Samurai as main. I just got my monk to 70 recently in Stormblood and I wish that positionals weren't SUCH a focus. It's fine to have a few like Dragoon and Samurai do, but it just feels like a layer of superficial complexity to me. I get that this is monk's "quirk" and it's play-style revolves around it, but I wish we could focus more on building up chakras in a way that's meaningful, similar to how Samurai builds Kenki or Ninjas build Ninjutsu.

    (yeah, yeah I know..I'm waiting for the "go play that job, then" comments) >_>
    The uses for the abilities come with time. But you are right on the one-ilm punch. Very role-of-the-dice whether it is useful. Not really something that can be easily fit into a monk's rotation
    (0)

  5. #5
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by qbansammich View Post
    not to mention monk is currently the strongest melee rn lol
    That's DRG by a huge margain.
    Monk is now able to stand neck and neck with Ninja at least.
    (2)

  6. #6
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    only if theres a brd or/and mch in the group, than Drg is probably by far better., on the other hand: comps with 3(-4) melee, mnk rocks hard

    but some raids tend to force 2 melee / 2 ranged (or caster) for mechanics..., still rd/mch can be "melee"- like, if they can stay in melee range as much as possible, to profit from the mnks buff

    imo with mnks buff, smn still got a slight too strong nerf (could have left painflare or wyvertrance unnerfed, smn got hit hard)
    (0)
    Last edited by Shiroe; 04-17-2018 at 05:31 AM.

  7. #7
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    (0)

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Fendred View Post
    They could give us an ability that you can spam to keep up greased lightning stacks during transitions. That would require way less predicting than tornado kick.
    That would just be an "Enhanced Form Shift" trait, that allows GL to be Refreshed when formshifting from Coeurl Form to Opo-Opo form.

    And at that point Riddle of Earth can be thrown into a dumpster where it belongs.
    (0)

  9. #9
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, riddle of Earth does feel like another tornado kick mechanic. Honestly I can't understand why they do not just focus on keeping greased lightning up. All these other mechanics they keep throwing in are overcomplicating things when we already deal with having a fast attack speed and loads of positional attacks.

    edit: Hold up, I was thinking I had misread Riddle of Earth when he said it was a damage buff. It's not a damage buff. It is purely a defense boost... It is a useful utility then. I'd be more concerned if we had to somehow incorporate getting punched into our DPS.
    (0)
    Last edited by Fendred; 04-20-2018 at 07:33 AM.

  10. #10
    Player
    Sarutobi_Daritobi's Avatar
    Join Date
    May 2017
    Posts
    13
    Character
    Kostik Hvostik
    World
    Gilgamesh
    Main Class
    Monk Lv 70
    I find Riddle of Earth rather useful in o5s and o7s to keep the GL stacks on the head on and when boss drops from lift of in 7...
    (0)

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