Storm's Path is also getting a potency increase.TBH we don't know what's going to happen at all. So far we just know:
- PLD and WAR will no longer lose gauge on stance change
- Holy Spirit will be nerfed somehow
- Souleater will be buffed somehow
- Shake it Off will be adjusted in 4.1, not 4.05
- Something else will change?
Very vague.
Same here.
Last edited by Poison_Rose; 07-16-2017 at 01:03 AM.
...So now we can change stances Willy Nilly without planning? Lame...
For Full Parties, no argument there. I was thinking Light Parties. I should've stated. Unless you're running whole dungeons with Deliverance. Also Shirk meta has yet to become widespread, as far as I've found, so no penalty will help with swaps if you're co-tank's reluctant to embellish your vokes.
They only mentioned increasing our combo damage through potency increases though. So it sadly seems Dark Passenger will remain a dead skill while Quietus still won't be worth wasting a DA on.
tank dps > tank mitigation utility. Anyone who doesn't see this is either ignorant or purposefully turning a blind eye for self gain.
I'm almost positive that they mentioned quietus would be getting an additional effect.
Halo kid
Or they are one of the 95% who doesn't do savage level content, and in normal duty finder dungeons where the most dangerous thing is 3 pack pulls with a netflix healer and a lost lolsam, tank mitigation is far more important than tank damage![]()
Last edited by Dekent; 07-16-2017 at 02:22 AM.
War and Drk right now do more damage then PLD so this didn't really needed to be changed. Tanks are fairly balanced right now in terms of damage with dark and war doing slightly more dps overall then pld. People were saying paladin does high damage when using holy spirit but you have to take into account the whole fight not just 1 high burst phase of a rotation.
I can't tell if this is a joke comment or serious...
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