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  1. #31
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    People arguing and comparing RDM's utility with SMN is pointless. The only real utility RDM has is a decaying buff, that doesn't even work on mages/healers dpsing. They gave RDM vercure as a placebo just to make players feel like it's an hybrid job, but so far that extra healing has never been needed unless your healers are terrible or just stand still doing literally nothing or afk. There is no reason for a RDM to stop dpsing and start healing people in a fight. Verraise? again you shouldn't need to use, unless the healer (or both in case of 8man cotent) die, that means more poeple will die while healers are getting up because no one is receiving heals and that run is already lost, or the RDM keeps raising people at the cost of losing all the MP and being restricted from dpsing, with only one MP regen ability with long cooldown as management. The only reason SMN have access to Physick is because it's a base class action used for SCH, it's not intended for SMN to have it, comparing it with RDM's heal potency is pointless because summoners don't use white magic (though I disagree on the removal of SMN's sustain, they should bring it back). As for solo content, RDMs have Vercure, SMNs have Titan, if any job would have to complain about solo sustain, that'd be BLM, and no solo content made so far has the need for such abilities, it's made so you clear it before you die, unless you AFK.
    (11)
    Last edited by Kit-Kat; 07-16-2017 at 09:25 AM.

  2. #32
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Red Mage Is A Dual Class Job White and black magic so yeah cure and raise should be better with all due respect if you like Summoner just worry about the summoner instead of what other jobs can do... My Arguement is red mage specializes in white magic that's all
    (2)

  3. #33
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Honestly SE should make some tweaks about SMN damage potential and make a trait to turn Physick into Sustain.

    As for the whole "BUT RDM CAN DO THIS AND I CAN'T" ... Why do summoners want to be able to raise and heal that much? The equivalent to a healer summoner is the Scholar anyways. You level two jobs at once and don't even have to worry anymore about respec'ing attributes if you want to play both.

    Summoners should be more concerned about damage balance changes and the ability to keep their own pet safe and sound. As for keeping other people, that should be the job of your SCH counterpart, if that's what you really want to do.
    (3)

  4. #34
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    As a player who went through the entire main story of Stormblood as a Red Mage, I can safely tell you, from experience, that Red Mages do not need nerfed, at all, whatsoever. Why? Because while you might feel like a god playing a Red Mage at level 50, their potency overall diminishes over the course of levels (I think) 65 thru 70. I remember facing the final boss of 4.0, my Vercures didn't mean jack shite in the long run. They barely reached the level of the healers' feet; they were only enough to give the healers a nudge toward recovery when the fight went south. That, to me, is all a Red Mage should be when dispensing heals: a backup. As for the damage, I can't provide any numbers at this time, but I am certain that Red Mages' damage pales before that of Samurai, Black Mages, and Dragoons. Especially Black Mages.

    The way I see it, between Summoner and Red Mages, it kind of evens out. I don't play a Summoner often, but having heard about the changes to Bane and the loss of Recovery, I died a little inside. Summoners' damage output is sustained and constant. If anything, the RDM is a living, breathing DoT in itself. Having been given no DoTs, RDM damage is like a road with inclines. Their damage spikes, then drops back to level.
    (5)
    Last edited by Kikoten; 07-16-2017 at 03:37 AM.
    Three Ilm Knights, One Thousand Malm Road

  5. #35
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    No to any healing nerfs. Nerf DPS. RDM shouldn't be out DPSing ANYONE(DPS Jobwise). Our strength has always been our versatility, and weakening anything besides damage, hurts our very identity.
    (1)
    Last edited by LandricFrey; 07-16-2017 at 03:39 AM.

  6. #36
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LandricFrey View Post
    No to any healing nerfs. Nerf DPS. RDM shouldn't be out DPSing ANYONE(DPS Jobwise). Our strength has always been our versatility, and weakening anything besides damage, hurts our very identity.
    ... have you ever played red mage on other final fantasy games?

    Also to add: I don't think RDM or SAM for the matter should have their damage tuned down. I feel like some DPS should have their damage tuned up instead. If your first thought when you see a SAM/RDM party on Susano is: "We got this", but your thought on a MCH party is: "Can we clear this?", then the problem is not the RDM or the SAM.
    (8)
    Last edited by DevilsDontFly; 07-16-2017 at 03:54 AM.

  7. #37
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    RDM healing should only need nerfing if Vercure spam is competing with actual healers.

    But so far as I've seen, it doesn't. The best thing they can do imo is to help resurrect the dead, and faster than others can thanks to dualcast. But if you're bringing along a RDM specifically to resurrect dead people, that says volumes about your chances to complete the duty.

    Basically, if the group is underperforming to the point where verraise and vercure are becoming a lifeline, that's a problem with the group, not the rdm class design.
    (5)

  8. #38
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Actually SMN just want sustain back
    (3)

  9. #39
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    So, did they actually say they're nerfing Vercure at the Live Letter? I keep seeing people saying it like it's fact and then I see people saying they aren't nerfing anything. Personally I hope they don't nerf it.
    (1)

  10. #40
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by LandricFrey View Post
    No to any healing nerfs. Nerf DPS. RDM shouldn't be out DPSing ANYONE(DPS Jobwise). Our strength has always been our versatility, and weakening anything besides damage, hurts our very identity.
    That dosn't mean RDM should be the weakest either, they have high dps due to having mobility over blm and damage over SMN, it's fine, which is why they aren't touching RDM, people just have to get over it.
    (5)

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