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  1. #81
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Dear people of the OF. Cureing and Raising on RDM is a DPS loss. The job is fine as it is. Besides too much of Verraise use and you lack the mana to do any form of serious DPS. Instead pls give SMN sustain back and up BLMs potency of spells or reduce their casting time a bit.
    (4)

  2. #82
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Damane View Post
    Dear people of the OF. Cureing and Raising on RDM is a DPS loss.
    Raising is actually a substantial raid DPS gain, because every DPS the res'd character does after being res'd would not have happened if you had not raised them. Same goes for HPS if you res a healer.
    (3)

  3. #83
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Damane View Post
    Dear people of the OF. Cureing and Raising on RDM is a DPS loss. The job is fine as it is. Besides too much of Verraise use and you lack the mana to do any form of serious DPS. Instead pls give SMN sustain back and up BLMs potency of spells or reduce their casting time a bit.
    I rather lose dps for 10 seconds, then having to do the fight over and over, because I couldn't be bothered to be a team player and help out the healers, same for raise.
    (6)

  4. #84
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Just my 2 cents here, They should not have taken sustain away. They claimed they did it because they buffed the pets to take less damage but we can all see how well that worked.

    SMN doesn't need better Physic, they need Sustain back. stop trying to get RDM nerfed. try to get SMN back one of its more useful abilities.
    Sustain was a useful ability I used often. Now I have a hard time playing SMN solo on anything because I don't have it. and the things they gave SMN do not make up for the loss of this.

    Arcanist could still use this at lower levels but honestly Sustain is more important to SMN
    (3)
    Last edited by Wildsprite; 07-16-2017 at 07:57 PM.

  5. #85
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    You can tell the people with genuine complaints and onz of common sense by their willingness to nerf another class for their gain.

    Envy is a dangerous emotion, people - do keep it in check.
    (12)

  6. #86
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zojha View Post
    Raising is actually a substantial raid DPS gain, because every DPS the res'd character does after being res'd would not have happened if you had not raised them. Same goes for HPS if you res a healer.
    They didn't specify raid DPS though, and for most people, it's the personal DPS of individuals which is a determining factor of skill. A RDM's personal DPS, what they personally contribute to the encounter, goes down each time they use Vercure or Verraise. The damage done by a DPS they raise isn't suddenly added to their own DPS contributions, and even then, Healers all can still raise, and should be the ones doing it. Verraise should only be used in emergency situations when either the healer(s) has/have died, or the number of dead players in the group exceeds the Healer's ability to bring back in a timely manner.
    (2)

  7. #87
    Player
    GeminiXIV's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Elysen Noct
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Nobody is talking about what happens after the raise but during. Stopping your own dps to raise someone is a dps loss.
    (4)

  8. #88
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    You know its funny cause in the past there were a lot of threads raising a point that Bards should have an AOE regen song (even some I was a part of) and everyone was throwing a pissy fit about it breaking the trinity / require too much balancing / make it a requirement for raiding etc...

    Just stirring the pot so to speak cause I don't even know what the solution is but eventually somethings going to change...
    (1)

  9. #89
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    People are not understanding that RDM is good in both black and white magic. Without Cure and Raise, it's not a RDM then. People are complaining about a Cure that is enough to survive one auto-attack. A Cure that will result into a DPS loss. A Cure that well not save a Tank for Tank Buster. A Cure that is really meant to heal myself. Stop crying over it and stop trying to break FF Lore because you're unhappy with the current state of your Job. Physic is a Class Skill. You can't just remove a Class Skill or did we forget that Conjurer is the only healer for pre Lv 30 content?

    Again stop trying to nerf a Job that was always meant to do both and direct your complaints to Yoshi and get him to bring Sustain back.
    (7)
    Last edited by FallenArisen0990; 07-16-2017 at 11:15 PM.

  10. #90
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rubiss View Post
    Why is RDM able to Raise? Isn't that making RDM like SMN? They were the only one who could do that before. Also lore wise? Have you ever played any FF game with a Summoner in them? Healing isn't foreign to them. RDM has no reason to heal. SMN does. From a gameplay perspective, it makes sense for SMN to have a heal. RDM just has one because why not.
    You're completely lost in how classes work in FF. Specially in XIV, the only reason SMN has access to Physick and raise is because it shares a base class with a healer, SE's awkward double job design that never happened again and they don't even know how to split at this point. Simply put, if SMN and SCH didn't share the same base class, SMN wouldn't even have raise. The only reasonable complaint about all of this is the removal of Sustain, which SE should bring it back. Yoshi's reasoning to it was because players are suposed to move pets behind targets so they don't get damaged, but Yoshi doesn't seem to know the difference between cleaves and aoes, specially when pet is busy on an attack and won't move in time. You're trying to get your SMN pet regen back by nerfing a different job that is suposed to use both white and black magic, where's the logic in that lol. Another point is, as mentioned in another post, RDM is a dps. Anything they do outside of dpsing is a dps loss, even more if it hurts your MP with raises. They wanted to make the players feel like RDM was a hybrid like in every past FF titles in a trinity game, giving the player useless white magic that they're never suposed to use. I could dare to say if they wanted to remove Vercure and Verraise, we wouldn't care less, we're DPS. Only those who want the RDM feel of jack of all trades in past titles would care about this for lore purposes.
    (4)

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