


I don't think you understand the point of balance. It's an attempt to make everyone a solid pick with different setups without feeling/being a possible detriment. Not to play some silly OP hand off game. Advocate for balance, Silly- not blatant imbalance.

I really don't understand why people are calling for nerfs on heals. Like, this person is your team member, the healers are down, and you want the person who can emergency heal to heal LESS? Why? You just don't want to be able to save yourselves from a wipe?


Vercure doesn't need a nerf. I like having this tool when people dont heal me on churn and stack mechanic for susano ex.



Inattentive healers aside, I wouldn't hazard that Vercure itself needs a nerf. As I said, the biggest issue (to me, at least) is that RDM is currently the "best" at pretty much everything it does, and I find that problematic. Having awesome raid recovery utility is fine, but pairing that with awesome mobility and awesome DPS is pushing it, IMO. Nerfing their mobility would honestly completely change how the class is supposed to be played, so realistically it would come down to either adjusting their utility or adjusting their numbers. Or if the devs think RDM is the barometer for caster DPS and like it where it is, buff SMN and BLM significantly to make up for their lack (BLM most notably).
It's 1200 potency. 20k crits on a 700 potency cure happen to me as a white mage sometimes, and I ain't well geared.
Last edited by Verdan; 07-16-2017 at 02:33 PM.
Vercure is fine and cool as a unique class thing, the issue is they also do everything else better as well. I *really* don't see vercure as being the target for a nerf.
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