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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Here's the issue.

    Vercure currently 350 potency, every other Vercure if used one after the other is an instant cast.

    AST gets Aspected Benefic which is an instant cast 200/150 potency cure. So RDM pretty much gets the strongest instant cast cure in the game currently and honestly, there are easy ways to fix this.

    Vercure 350 potency.
    DualCast: 150 potency

    A simple change like that would limit the overall cure potential of RDM without breaking their ability to keep themselves alive. As for Raise, I'd say double the MP cost if Dualcast is active. So it would be a give an take, use swiftcast rather than dualcast to raise a target but it serves as a way to limit how powerful their support abilities can be compared to other DPS classes.
    (2)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Airget View Post
    Here's the issue.

    Vercure currently 350 potency, every other Vercure if used one after the other is an instant cast.

    AST gets Aspected Benefic which is an instant cast 200/150 potency cure. So RDM pretty much gets the strongest instant cast cure in the game currently and honestly, there are easy ways to fix this.

    Vercure 350 potency.
    DualCast: 150 potency

    A simple change like that would limit the overall cure potential of RDM without breaking their ability to keep themselves alive. As for Raise, I'd say double the MP cost if Dualcast is active. So it would be a give an take, use swiftcast rather than dualcast to raise a target but it serves as a way to limit how powerful their support abilities can be compared to other DPS classes.
    There's no point to any of that. Again 'instant cast' still is subject to global cooldown, and has no modifiers. So aspected Benefic gets the benefits of its aspect and Red Mage gets a base potency after a dualcast. Which, you do not understand aspected benefic in your explanation of mechanics.

    So you're understanding the Job you're referring to more, the 140 Cure potency of Diurnal Aspected Benefic is every 3 second for 18 seconds, which is 840 Potency in addition to the 200. For Nocturnal 250% of the initial cure is a shield. Both of these are vastly superior to Vercure.
    (12)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Airget View Post
    Here's the issue.

    Vercure currently 350 potency, every other Vercure if used one after the other is an instant cast.

    AST gets Aspected Benefic which is an instant cast 200/150 potency cure. So RDM pretty much gets the strongest instant cast cure in the game currently and honestly, there are easy ways to fix this.
    Diurnal Aspected Benefic is an instant cast 1144 potency heal.
    Nocturnal Aspected Benefic is an instant cast 805 potency heal.
    (5)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rawrz View Post
    350 is great where it is. Don't punish everyone because new players think they should heal a dungeon.

    If there has to be nerfs to rdm it should be dps not utility. Nerfing jolt II to like 200 would be better. Causing players to really learn how to generate and spend their 270 procs.

    SMNs wanted a heal closer to vercure and now vercure will suffer to become closer to useless physick.

    Please SE. Let me have my 350 potency, 600 MP heal.
    I think the problem here is that players keep getting told to use their ENTIRE toolkit, so they use every oGCD even when it's not called for or even detrimental. If you are a DPS, you do not use your self-healing skills on other players, and only on yourself if you can spare a GCD cast. No 4-man dungeon needs two healers instead of two DPS. If the healer dies due to trying to DPS'ing instead of healing, and you use your healing to finish the fight, then you're setting an expectation you're going to heal them. Don't do this. Last thing we need is a meta that RDM's are to heal while healers are DPS'ing.

    RDM's get Vercure at level 54, while healers get their first Cure/Benefic at level 2 and Arcanist gets their Psysick at level 4. Vercure has a potency of 350 and a cast time of 2 seconds, recast 2.5. Cure/Benefic have a cast time of 2.5 seconds and a recast time of 2.5 seconds.

    RDM also gets Verraise at 64. This makes it useless in all non-SB content. So you can't rely on RDM's raising party members.

    I think Vercure should have been at level 4 or 8, while Verraise should have been at 16. That way they are at least at parity with Arcanist regardless of what dungeon they are dropped into.
    (2)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    I think the problem here is that players keep getting told to use their ENTIRE toolkit, so they use every oGCD even when it's not called for or even detrimental. If you are a DPS, you do not use your self-healing skills on other players, and only on yourself if you can spare a GCD cast. No 4-man dungeon needs two healers instead of two DPS. If the healer dies due to trying to DPS'ing instead of healing, and you use your healing to finish the fight, then you're setting an expectation you're going to heal them. Don't do this. Last thing we need is a meta that RDM's are to heal while healers are DPS'ing.

    RDM's get Vercure at level 54, while healers get their first Cure/Benefic at level 2 and Arcanist gets their Psysick at level 4. Vercure has a potency of 350 and a cast time of 2 seconds, recast 2.5. Cure/Benefic have a cast time of 2.5 seconds and a recast time of 2.5 seconds.

    RDM also gets Verraise at 64. This makes it useless in all non-SB content. So you can't rely on RDM's raising party members.

    I think Vercure should have been at level 4 or 8, while Verraise should have been at 16. That way they are at least at parity with Arcanist regardless of what dungeon they are dropped into.
    At this point ixion is killing me and I'm unable to understand what all of this means in relation to a vercure Nerf. I just wanted to tell you that every single target heal in the game is 2 second cast time or less with recast of 2.5. Only some aoe heals eat the whole or more of a gcd.
    (0)
    Last edited by Rawrz; 07-15-2017 at 09:12 PM.

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I'm mostly salty about RDM because for the most part everything SMN could do as utility, RDM does better. Raise? Sure, I can basically Swiftcast mine all the time, so long as I cast Jolt first. Vercure? It's cool, I got this, even though SMN's Physick has been a busted useless ability bloating their hotbar since 2.x. Mobility? With Ruin IV being yet another ability that has cast time, SMNs being the king of mobility really seems to have gone the way of the dodo. RDMs? Every other global they can dodge crap with ease. Party utility? From what I can see, Embolden > Radiant Shield, though admittedly I haven't done much in the way of hard math. I could be wrong about this.

    If RDM JUST had Vercure I wouldn't really feel like they're stepping on SMN's toes, but that coupled WITH the raise coupled WITH the crazy DPS and mobility coupled WITH a good group DPS buff that synergizes well with the raid meta that ALSO affects their own personal DPS, just makes me feel like the class is a bit on steroids ATM.
    (5)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by loreleidiangelo View Post
    From what I can see, Embolden > Radiant Shield, though admittedly I haven't done much in the way of hard math.
    It's a 6% buff to rDPS.
    (0)

  8. #8
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's a 6% buff to rDPS.
    You keep claiming this, despite many people calling this outright false, some even supplying their math for it. Would you care to provide the same?

    There are many legitimate points to be made in the case of Red Mage being powerful, you don't need to lie to make them.
    (8)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    It's a 6% buff to rDPS.
    This has been explained to you multiple times. It's 0.375% to 0.75%.
    (8)
    Last edited by Rongway; 07-16-2017 at 05:56 AM.
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Red Mage Is A Dual Class Job White and black magic so yeah cure and raise should be better with all due respect if you like Summoner just worry about the summoner instead of what other jobs can do... My Arguement is red mage specializes in white magic that's all
    (2)

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