

Common sense tells me you don't use LB3 until you know the boss is gonna either get extremely low or die after it.
Using it halfway just to lower a few % is not worth the risk. You don't want to trade a potential heal LB3 lifesaver just for a laughable extra LB1 a bit later (LB1 does literally nothing).
Last edited by Gallus; 07-16-2017 at 05:09 AM.

If the numbers have not changed, LB1 is worth 2300 potency that scales off the group's WD.Common sense tells me you don't use LB3 until you know the boss is gonna either get extremely low or die after it.
Using it halfway just to lower a few % is not worth the risk. You don't want to trade a potential heal LB3 lifesaver just for a laughable extra LB1 a bit later (LB1 does literally nothing).
If the group had any common sense they wouldn't be screwing up on mechanics and relying on a clutch to get them through a fight, LB1 literally does damage greater than the majority of buffed attacks in this game. Damage is damage afterall.
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Regarding refusing to use LB3, I usually leave this to SAM or NIN due to the nature of BoTD and eyes. - However the only time I refuse to use LB is when I'm in a position where mechanics are going on.
Someone wanted me to LB during the single person jumping mechanic during Susano and threw a hissyfit during, luckily I didn't because I was targeted to jump over which would affect the whole group.
Let people time their LB3 because the animation-lock is pretty long and this is especially the case for casters.
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