This has been beaten to death in another thread.
a) Sorting and finding: We don't have it because it puts additional load on the servers. What is evident is that we can search our character and our retainers, so therefor the retainers must exist as active "players" in the market, and that's how we get real time notifications, but sometimes the market becomes unsearchable. What can alleviate part of this is by caching the contents of the retainer in the client without polling the retainers in real time. Anything that we can store stuff in, needs to be searchable at any time, but just because we are trying to find something, if it's not actually open (eg a housing chest, the armoire, the retainer's inventory) then there is no harm in caching this.
b) Too many currency-style items - Indeed, there is no need for this, and likewise there are a bunch of items that drop from FATE's that are used in beast quests as a type of currency, but only when that quest is available. If SE wants to fix one of the largest sources of inventory bloat, there are two quick and painless ways of doing it
- Create a "money belt" that you can click "clean up inventory" and it migrates all currency items to the belt, making them untradeable/unable to be sold on the market. I'm not sure how many people even care to sell these things but it seems the only purpose for taking up inventory space is to do that.
- Put a currency conversion market into the game. Go to this marketboard/NPC, list the currencies of all the beast tribe currencies (except the crafting Ixali/Moogles) and items used by those tribes, No gil, mgp, GC/Hunt seals, or tomes conversion. Also include a "rare/obsolete" list which will allow players to dump items from V1.0, expired events, expired quests, failed beast tribe crafting NQ, trash items from dungeons, old tomestones, and other seasonal things that players might have in their inventory as a result of stopping mid-quest and coming back months later after the quest is no longer available. Simply put, let players dump all their currencies they aren't using into this "market" at 1:1, and allow other players to buy them with other beast tribe currencies. "Selling 99 (tribe), wants 99 (other tribe)"
c) Unnecessary splitting - I get the idea behind it, but why both a "grade" and a "class" split for dark matter, prisms, and even materia/demimateria. Some of these splits result in excessive inventory bloat, instead of players using the items, they just sit around until there is something to use them on, sometimes never. Instead of having all this unnecessary stuff sitting around, simplify it. For materia/demimateria, just create "Battlecraft" and "Fieldcraft", and with materia when you use it, select which attribute you want to strenghten (and grey out attributes that this item can't benefit from.) That eliminates an entire level of PEBKAC.
d) Clumsy item retrieval - I'd really like to see a return to manually having to loot things, it's largely forgotten about to save having to draw art assets for "dropped on floor" animations. Because what you could do in these cases was drop things from your inventory if you really wanted these, and others could then pick up those loot drops. In FFXIV, and most WoW-like inventory systems where all the inventory icons for one kind of item look identical, you have no time to decide if that item is something you want, so you just 'greed' everything or 'pass' everything to avoid filling your inventory with items you don't want. Key-items, or items that are only usable with one NPC should be a separate inventory, and those items should disappear once the quest is completed or canceled. There should be a button to just "hand everything in" rather than having to right click on each space, or click and drag everything from key inventory to the spaces.
d) Glamour Log, lack thereof - It's obviously something everyone wants in some shape, but few have agreed on what exactly it should look like. In one form it simply destroys the item, making it irretrievable, which also means every time you want gear pieces for a different job, you need to go find those pieces. But that allows you to "log everything." Another form would be like an extended armoire which works like a collection book (think Wonderous Tails, except instead of dungeons, you have gear) that finding 5 left-hand items of from one set unlocks the lefthand set for all jobs/classes for glamour. Original gear deposited into the "book" can not be retrieved again. An even easier application of this is to just log every item you've ever received as a dungeon drop or item purchase as glamour-able. Some people want the gear to be retrievable after being turned into glamour, some do not. There's also the issue of where if an item can be pulled back out, then people might find an exploit to sell the items into the market or RMT.
e) The Armoire and the Calamaty Scavanger - Thus far are are poor implementations. The Armoire should allow all "blue" and "purple" gear to be dropped into it, as well as all level-1 costumes and event costumes.