Quote Originally Posted by Dualgunner View Post
1) Are you taking into account the glitch people have apparently been exploiting, buffing their numbers out the wazoo? Galvuu reported 3.4k without and 3.8k with iirc.
2) How so? A .75% rDPS increase *if* all the others jobs are physical and *if* all are in range when popped? Trick Attack shits on Embolden. Hell I'd say BL shits on Embolden.
3) Brings with it the idea that healers can be lazy/overreliance on RDM's rez to the point that I've seen pug healers neglect healing entirely cuz "Oh the RDM can just pick them up, I'll keep dpsing"
4) Sure. When not using point 3.
5) I know! Reminds me of BLM 2.x, I loved how simple and unbound to timers it was back then.
1) Why wouldn't we? If people are exploiting a glitch in the design, the devs need to address it, which would technically nerf RDM's damage output. You cannot handwave a glitch people are actively utilizing to increase their damage.
2) Utility is now exclusively damage buffs. The fact Red Mage has one in addition to Verraise and Vercure only emphasises the enormous versatility the job offers relatively to its counterparts.
3) You do not balance jobs around bad players. If healers are being lazy about raises, you kick them. On the flip side, I had seen and heard many Red Mages purposely letting a party wipe because they didn't want to waste mana on non-DPS abilities.

The point people are making is Red Mage lacks major drawbacks for what it offers. Ninja is getting a slight nerf. Pointing it actually hurts your argument. Regardless, I would prefer they start with buffs to the other casters, however as stated earlier, there is only so many buffs you can do before power creep occurs. Their fear of nerfing jobs led to Bard and Machinist pushing out the casters when Creator rolled around.