Quote Originally Posted by Princess_Momoka View Post
Since that is the case, where the development gets ideas from other games, a glam log in this one should been here some time in HW.
You do know that WoW didn't get its glamour log until mid-2016, right? They haven't even had it a year.

IF we're pretending that this game is using WoW as a basis for all its ideas (which is laughable - they look to some core concepts that WoW has made popular, but also do their own thing and have since the relaunch), that would mean the devs here would have had about 9 months (GW2 has had a system in place since 2012, but the calls from players for a glam log didn't really start to get a lot of traction until WoW added their version, at which point it became a much more asked for feature) to rework the glamour system here while also finishing the other patches and the work on the expansion, along with the server move and the inventory increase. Maybe you believe developers can work miracles on their own game just because other developers have added a feature after several years, but I'm going to look at it from a more realistic point of view that also acknowledges that what games are capable of can be dependent on their own game engine and server structure and so at best the devs here have a concept they can pull inspiration from and nothing more (cause Blizz sure as hell ain't gonna share technical secrets, even if they are applicable to this game's design).

That being said, what you're seeing with the current design of glamour is likely is a result of a difference in philosophies towards gear collection for glamour - the developers are basically of the mind that it's okay to throw out all but maybe the really tough to get stuff if you're not going to be using it right away, and just to go back and acquire it later when you want it again. A good amount of one-time only stuff can already go in the armoire or be repurchased for cheap at one of the NPCs designated to sell that stuff (Calamity Salvager and the other one next to them for holiday stuff).

Following the above kind of approach, the impact of glam on inventory is definitely manageable. It only really becomes a problem when players start hoarding every single item they think they might want to glamour maybe in the future. Add in the tendency to hold on to more crafting materials than you actually need to keep around, solely for the convenience of not having to gather just what you need closer to when you need it...well that's a playstyle issue running up against current limitations, and at least part of that responsibility lies on the player.

That all being said...one of the fan translations of the live letter did note that Yoshi-P mentioned major changes coming to the glamour system and that they'd reveal more info once it was more finalized, so changes are coming.

Just not fast enough for some of you impatient folk.