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  1. #121
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    FFXIV is nothing like FFXI, FFXI has better ways of searching for people even, no way that is true. The way you use actions and such like that feels like wow. FFXI had a completely different system in managing how to use abilities. Edit, I just remembered something, FFXIV did take a good amount from FFXI with character models and beastman and stuff along those lines. One can also suggest the 3 kingdom things is deeply rooted in ffxI as well, a desert, a forest, a shipyard. I believe all 3 kingdoms share the same flag colors for PvP, always did find it weird that uldah is blue, but thinking about this, makes sense. Past character models and the 3 kingdom concept, FFXIV has no relation to FFXI.
    (4)
    Last edited by Princess_Momoka; 07-16-2017 at 10:59 PM.

  2. #122
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    (11)

  3. #123
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Naunet View Post
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    Maybe he does not know or understand truly how far people go with glams.
    (1)

  4. #124
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    FF 14 use FF 14 1.0 merged with WoW as base.
    What mechanic (not visual) unique to other MMO, except all jobs on 1 character, shared FF XIV ARR with FF XI?
    (0)
    Last edited by Felis; 07-16-2017 at 10:58 PM.

  5. #125
    Player
    Bongaboi's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    238
    Character
    Kahori Harukawa
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Good work with the translations. Subtle changes to WHM...I'll take it.
    (0)

    "But please. Call me Bae."
    The White Witch of Okami Rojo.

  6. #126
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Princess_Momoka View Post
    Since that is the case, where the development gets ideas from other games, a glam log in this one should been here some time in HW.
    You do know that WoW didn't get its glamour log until mid-2016, right? They haven't even had it a year.

    IF we're pretending that this game is using WoW as a basis for all its ideas (which is laughable - they look to some core concepts that WoW has made popular, but also do their own thing and have since the relaunch), that would mean the devs here would have had about 9 months (GW2 has had a system in place since 2012, but the calls from players for a glam log didn't really start to get a lot of traction until WoW added their version, at which point it became a much more asked for feature) to rework the glamour system here while also finishing the other patches and the work on the expansion, along with the server move and the inventory increase. Maybe you believe developers can work miracles on their own game just because other developers have added a feature after several years, but I'm going to look at it from a more realistic point of view that also acknowledges that what games are capable of can be dependent on their own game engine and server structure and so at best the devs here have a concept they can pull inspiration from and nothing more (cause Blizz sure as hell ain't gonna share technical secrets, even if they are applicable to this game's design).

    That being said, what you're seeing with the current design of glamour is likely is a result of a difference in philosophies towards gear collection for glamour - the developers are basically of the mind that it's okay to throw out all but maybe the really tough to get stuff if you're not going to be using it right away, and just to go back and acquire it later when you want it again. A good amount of one-time only stuff can already go in the armoire or be repurchased for cheap at one of the NPCs designated to sell that stuff (Calamity Salvager and the other one next to them for holiday stuff).

    Following the above kind of approach, the impact of glam on inventory is definitely manageable. It only really becomes a problem when players start hoarding every single item they think they might want to glamour maybe in the future. Add in the tendency to hold on to more crafting materials than you actually need to keep around, solely for the convenience of not having to gather just what you need closer to when you need it...well that's a playstyle issue running up against current limitations, and at least part of that responsibility lies on the player.

    That all being said...one of the fan translations of the live letter did note that Yoshi-P mentioned major changes coming to the glamour system and that they'd reveal more info once it was more finalized, so changes are coming.

    Just not fast enough for some of you impatient folk.
    (5)

  7. #127
    Player

    Join Date
    Apr 2015
    Posts
    658
    Quote Originally Posted by Naunet View Post
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    Like what? what are these best parts you speak of.
    (3)

  8. #128
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Like the bank and UI modding. FFXIV retainer inventory and a lot of the UI design are so convoluted it's like they were betting who can make the most 1980-like system when they wrote the code.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #129
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    what UI mods do u mean exactly ? :P the ones that heal a person by clicking on his name without changing ur current target ? :P or what route to take for quests? :P thats rather unnecessary in FFXIV u can port everywhere , and be everywhere in the world in 5 min :P

    UI Modding should only be a visual thing and not playing the game for you^^

    ui mod's in wow were great when you couldn't configure Blizzards UI hardly at all , wich isnt the case now.

    FFXIV UI is good enough as it is.

    The only thing i want form the UI , is that i want to be able to put more tabs on a 2nd chat box :P instead of only being able to grad a tab out from the main chat box ^^
    (1)

  10. #130
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Blood-Aki View Post
    Like what? what are these best parts you speak of.
    Better inventory management and banking system. UI design that doesn't over-rely on sub-menus. Currencies in a currency tab. The ability to pre-save transmog outfits. The transmog library itself. Very large, detailed zones that don't stymie you with invisible walls. The ability to mail instantly to your alts. To name a few.

    Quote Originally Posted by Berethos View Post
    You do know that WoW didn't get its glamour log until mid-2016, right? They haven't even had it a year.
    And tons of other games have had the same kind of feature for years - even before FFXIV re-released. This is not some brand new idea. We're not "impatient" for being frustrated at SE being tone deaf for 3 expacs.
    (13)
    Last edited by Naunet; 07-17-2017 at 05:38 AM.

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