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  1. #111
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reaperking386 View Post
    they are designed to take damage better than the other tanks
    Yet WAR ultimate that makes you unkillable has same CD as Bulwark... what i try to say is that WAR has best CD's out of all tanks due low recast times and this is what makes WAR so good and fun to play.
    (3)

  2. #112
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by silentwindfr View Post
    i don't remember any warrior asking for paladin to be boosted...
    Then you weren't paying attention. Warriors ranging from the reddit side to veteran tanks like Xeno have been asking for Paladin buffs throughout all of 3.x. There is only so much pushback we can do when the devs come out and claim Paladin will never block magic. If you follow Frosty TV's podcast, Paladin buffs were a frequent discussion point with many high profile raiders. Furthermore, you've missed the point entirely regarding Warrior complaints. No one good cared Warrior wasn't "the best." Complaints mounted because it was arguably the worst tank; lacking any raid utility and having the most punishing rotation for the least payoff by far. People also need to stop overreaching on the supposed difficulty of Stormblood. Tanks only take more damage because people were trying pulls in Shire gear. I have been in parties where tanks do the mega pulls wearing 270 Slaying Accessories and live through it all. Susano and Lakshmi are the easiest EXs released in the game. It isn't that hard nor has much changed.

    Tanks are still prioritizing damage once they reach the mitigation and aggro checks, which are easy to accomplish thus far. Put all that aside, Warrior doesn't need a massive damage boost. It needed to play like it did in 3.x. The removal of the stance swap penalty alone brings it back to its old playstyle.

    they only reduce the potency of gut slash not a massive nerf will be interesting to wait the patch note before scream to the nerf if not rebalance.

    all i did noted that no nerf for the sam and rdm (exept vercure) that will maybe make some people stop with this and make them focus on them jobs.
    Small steps, but it will still bring Ninja down slightly, which needs to happen.

    Red Mage is an odd one since Black Mage really just needs to be better. Hopefully all the buffs it gets brings it to where it should be. Samurai, on the other hand, is perfectly fine.

    Quote Originally Posted by Ronzeru View Post
    The way RDM is right now, will make things easier for parties... so people's response? "NERF THEM CUZ I DUN HAVE IT!"
    Can you name a single drawback Red Mages have? I'll list all the positives.

    - Highest damage potential of the casters; second highest of DPS overall
    - Arguably the best utility of all DPS jobs
    - The only DPS capable of healing a raid; one of only two DPS with raise
    - Excellent mana efficiency
    - A simplified and generally easy to execute rotation

    There are only so many buffs you can make to other jobs. Now I am not one to advocate for sweeping nerfs. If they can bring the other casters up, wonderful. But what Red Mage offers at the moment is insane.
    (8)
    Last edited by Bourne_Endeavor; 07-16-2017 at 11:34 AM.

  3. #113
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Berethos View Post
    "Notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game."And you mention the one example I used as something that exists as a similar concept but has significant differences in implementation from game to game (namely that only a few actually have glamour logs, others have a handful of wardrobe slots that when you think about it aren't that functionally different from how our armoury system works, except that ours switches out gear with stats instead of just gear appearance, and still others just have you cover up specific items with one outfit/piece of gear at a time).

    Were you even trying?
    I find it sad how an old game like runescape walks all over this one when it comes to item management. I mean it seems SO HARD to make a currency tab and glam logs. The collect 1 item a week so it takes 4 weeks to get one gear is getting old, or 7 in the case of weapons. It might of took wow a long time to make a glam log but that does not give an excuse for this game to take the same amount of time. WoW is much older and this game came out using wow (i'm guessing) as a base. Since that is the case, where the development gets ideas from other games, a glam log in this one should been here some time in HW. If they are going to give the excuse "our servers can't handle it" I have to question if that server move did anything for upgrading. As things stand and continue to sound, they only did that move to save money, I see no effects from server upgrades.

    Also doing progression the same as HW, should be called HW 2.0, Same, need 4 items for body/legs, the same need 2 items for head, hands, feet, the same need 1 item for belt/ accessories, while having some trial give you current ilevel weapon (or something very close) to whatever is highest. Same game, just different skin.

    Also why does deltascape have the same music for 3 out of the 4 runs??? that gets old fast, alexander was nice.
    (1)
    Last edited by Princess_Momoka; 07-16-2017 at 11:33 AM.

  4. #114
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by stanrir View Post
    I like how there was no questions about the amount of completely useless abilities monks still have, when the combat rework was about getting rid of useless abilities
    They don't want to admit that they completely failed Monk in regards to the action rework.

    (I legitimately think they didn't want to Make One Ilm Punch useful because they make fun of how useless it is so often)
    (4)
    Last edited by SpeckledBurd; 07-16-2017 at 11:34 AM.

  5. #115
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    They don't want to admit that they completely failed Monk in regards to the action rework.

    (I legitimately think they didn't want to Make One Ilm Punch useful because they make fun of how useless it is so often)
    I tend to agree. The changes they mentioned to Dragoon are... okay-ish but do nothing to address is low damage. We've seen numerous examples of the devs clinging to their vision despite it simply not working. Back in Heavensward, they insisted Paladin would never block magic. Two years of shunning it and they finally gave in.
    (1)

  6. #116
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    I wouldn't even consider them okay-ish, that DRG response made no sense at all

    Adjustments are planned for 4.05. To name some, Mirage Dive animation will be shorter and the range on the Dragon Sight will be increased to 12. Elusive Jump will have a 30s recast now. Sonic Thrust will be adjusted. BOTD will be 20s and some potency buffs.
    Shorter Mirage Dive isn't really much of a DPS increase, dragon sight is more of a QoL, Elusive Jump has absolutely nothing to do with damage.

    It would have been good to know what skills are getting the potency buff, since that was the question asked.

    I updated the OP with the full unofficial translation, as it includes things that weren't mentioned in the official one https://docs.google.com/document/d/1...ceKo17xJo/edit
    (0)

  7. #117
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Red Mage is an odd one since Black Mage really just needs to be better. Hopefully all the buffs it gets brings it to where it should be. Samurai, on the other hand, is perfectly fine.
    - Highest damage potential of the casters; second highest of DPS overall
    - Arguably the best utility of all DPS jobs
    - The only DPS capable of healing a raid; one of only two DPS with raise
    - Excellent mana efficiency
    - A simplified and generally easy to execute rotation
    the mana efficiency is not is forte, same his aoe capacity is extremely limited and not the best out. without forget that instant cast skill don't proc his dual cast. meaning that he is forced to cast all his first spell of dual cast.
    the heal gonna get a nerf and the rez... if your group play well is useless, then it's a big debate about the utility of this skill.
    even his group buff is extremely tailored for be into a group mainly focusing on physical dps. (without forget it is decaying)

    the reason of why the red mage is in front of the black mage? his burst dps, the strongest combinaison of skill is a melee combo. that the reason, plus it was discovered that a bug was allowing him to increase his damage artificially, i invite you to go check the dps forum someone have posted it.
    the rotation of the blm is simpler for me than the one of the red mage but it's a debate of skill or habit of play then subjective.
    (2)
    Last edited by silentwindfr; 07-16-2017 at 01:36 PM.

  8. #118
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by silentwindfr View Post
    now that it did happend warrior are screaming that it's not natural that they can't be the best at the dps...when they are *sighs*. and you did come crying soo hard that was not easy to resist to gloats over the reaction of the war, when drk was more in trouble than you and was less vocal...
    Uh, what? If I look on FF Logs and filter out the balances, the highest PLD DPS is higher than the highest WAR DPS on Susano EX. And the logged damage buffs aren't that different (obviously not taking Balance into account since it's filtered out). So I'm not sure where you're getting that WARs are the best at DPS.
    (0)

  9. #119
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post

    - Highest damage potential of the casters; second highest of DPS overall
    - Arguably the best utility of all DPS jobs
    - The only DPS capable of healing a raid; one of only two DPS with raise
    - Excellent mana efficiency
    - A simplified and generally easy to execute rotation
    1) Are you taking into account the glitch people have apparently been exploiting, buffing their numbers out the wazoo? Galvuu reported 3.4k without and 3.8k with iirc.
    2) How so? A .75% rDPS increase *if* all the others jobs are physical and *if* all are in range when popped? Trick Attack shits on Embolden. Hell I'd say BL shits on Embolden.
    3) Brings with it the idea that healers can be lazy/overreliance on RDM's rez to the point that I've seen pug healers neglect healing entirely cuz "Oh the RDM can just pick them up, I'll keep dpsing"
    4) Sure. When not using point 3.
    5) I know! Reminds me of BLM 2.x, I loved how simple and unbound to timers it was back then.
    (5)
    Last edited by Dualgunner; 07-16-2017 at 01:52 PM. Reason: Have a bad habit of using "melee" and "physical" interchangably

  10. #120
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    I find it sad how an old game like runescape walks all over this one when it comes to item management. I mean it seems SO HARD to make a currency tab and glam logs. The collect 1 item a week so it takes 4 weeks to get one gear is getting old, or 7 in the case of weapons. It might of took wow a long time to make a glam log but that does not give an excuse for this game to take the same amount of time. WoW is much older and this game came out using wow (i'm guessing) as a base.
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    (0)

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