Then you weren't paying attention. Warriors ranging from the reddit side to veteran tanks like Xeno have been asking for Paladin buffs throughout all of 3.x. There is only so much pushback we can do when the devs come out and claim Paladin will never block magic. If you follow Frosty TV's podcast, Paladin buffs were a frequent discussion point with many high profile raiders. Furthermore, you've missed the point entirely regarding Warrior complaints. No one good cared Warrior wasn't "the best." Complaints mounted because it was arguably the worst tank; lacking any raid utility and having the most punishing rotation for the least payoff by far. People also need to stop overreaching on the supposed difficulty of Stormblood. Tanks only take more damage because people were trying pulls in Shire gear. I have been in parties where tanks do the mega pulls wearing 270 Slaying Accessories and live through it all. Susano and Lakshmi are the easiest EXs released in the game. It isn't that hard nor has much changed.
Tanks are still prioritizing damage once they reach the mitigation and aggro checks, which are easy to accomplish thus far. Put all that aside, Warrior doesn't need a massive damage boost. It needed to play like it did in 3.x. The removal of the stance swap penalty alone brings it back to its old playstyle.
Small steps, but it will still bring Ninja down slightly, which needs to happen.they only reduce the potency of gut slash not a massive nerf will be interesting to wait the patch note before scream to the nerf if not rebalance.
all i did noted that no nerf for the sam and rdm (exept vercure) that will maybe make some people stop with this and make them focus on them jobs.
Red Mage is an odd one since Black Mage really just needs to be better. Hopefully all the buffs it gets brings it to where it should be. Samurai, on the other hand, is perfectly fine.
Can you name a single drawback Red Mages have? I'll list all the positives.
- Highest damage potential of the casters; second highest of DPS overall
- Arguably the best utility of all DPS jobs
- The only DPS capable of healing a raid; one of only two DPS with raise
- Excellent mana efficiency
- A simplified and generally easy to execute rotation
There are only so many buffs you can make to other jobs. Now I am not one to advocate for sweeping nerfs. If they can bring the other casters up, wonderful. But what Red Mage offers at the moment is insane.