Quote Originally Posted by usalia View Post
glam want to talk glam here for a moment.
"Notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game."

And you mention the one example I used as something that exists as a similar concept but has significant differences in implementation from game to game (namely that only a few actually have glamour logs, others have a handful of wardrobe slots that when you think about it aren't that functionally different from how our armoury system works, except that ours switches out gear with stats instead of just gear appearance, and still others just have you cover up specific items with one outfit/piece of gear at a time).

Were you even trying?