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  1. #1
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DacienSanderon View Post
    Tenacity is better than dh as is. You gain 80% of the dos benefit while taking less damage. Less damage means more healer dps. It's overall a greater dps gain than dh. As for melding, the reason it seems useless is because melding for anything is useless. Dh gives pitiful amounts from melds as well.
    WTF ARE YOU TALKING ABOUT. Tenacity is shit. Its scaling at 200 ten equaling a 1% increase. Dh is calling at 37 for a 1% increase. GET THAT 1% PER FKN MELD. More than any other secondary. Anything you gain from tenacity is not enough to be felt, go do some research on it. Even if it did help healers (Which it doesnt, at all) wouldn't matter, dh is too strong and tanks do way more damage that healers for it to be a thing to sacrifive dps.
    (0)

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dizzy_Derp View Post
    WTF ARE YOU TALKING ABOUT. Tenacity is shit. Its scaling at 200 ten equaling a 1% increase. Dh is calling at 37 for a 1% increase. GET THAT 1% PER FKN MELD. More than any other secondary. Anything you gain from tenacity is not enough to be felt, go do some research on it. Even if it did help healers (Which it doesnt, at all) wouldn't matter, dh is too strong and tanks do way more damage that healers for it to be a thing to sacrifive dps.
    You know, I'm not sure your numbers are right. The reason being SE know the exact way in which each stat scales. Short of someone intentionally trolling layers I can't conceive of Tenacity scaling as poorly as you suggest, nor that Direct Hit would scale decently for Tanks at all. It would be a trivial Excel exercise for them to math it out. So, short of SE having malicious intent, you are wrong. And I have a very hard time believing SE would be so cavalier as to allow this kind of trolling.
    (0)

  3. #3
    Player
    Quri's Avatar
    Join Date
    May 2017
    Posts
    52
    Character
    Quri Visqi
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kosmos992k View Post
    snip
    It's more of a middle ground. 180-220 tenacity gives a 1% damage, damage reduction, and healing recovery. Going full fending gear as of now with as of now should hit you close to 1200 tenacity which is around 6% damage reduction and increase. If it was lower to say 100 or so, tenacity would be a broken stat.

    https://www.reddit.com/r/ffxiv/comme...ect_hit_data/
    https://www.reddit.com/r/ffxiv/comme...o_stat_values/

    That being said Tenacity is a very strong secondary that looks to get better as we an increase in ilvl.
    https://www.youtube.com/watch?v=pMOVb-x6xr4&t=1s
    (0)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Dizzy_Derp View Post
    WTF ARE YOU TALKING ABOUT. Tenacity is shit. Its scaling at 200 ten equaling a 1% increase. Dh is calling at 37 for a 1% increase. GET THAT 1% PER FKN MELD. More than any other secondary. Anything you gain from tenacity is not enough to be felt, go do some research on it. Even if it did help healers (Which it doesnt, at all) wouldn't matter, dh is too strong and tanks do way more damage that healers for it to be a thing to sacrifive dps.
    first off, if you want to compare stats, you should compare similar inputs. If we go for the longshot scaling, we get 40 DH for 1% rate, so 160 DH for 1% damage up, and 200 tenacity for 1% damage dealt up, damage taken down, and heal received.

    The theoretical set-up is 520 melds because right side is pure STR (let's not introduce the i270 STR accessories here since SE clearly wants them gone) and we ignore tenacity capping. We also ignore the fact that melding crit would be better than DH or tenacity anyway.

    That means 3.25% damage up from DH (13% DH rate) and 2.6% damage dealt up, damage received down, and healing received up. You're trading 0.65% dps for 2.6% damage reduction. We'll consider 2,000 dps for tanks for simplicity's sake, and susano's damage on tanks. Which is give or take 1,700 dps over a 9 minutes fight (with CDs used accordingly so that a VIT tank would not die and allow healer dps). You're trading 12 dps dealt for 44 dps received. Or, over 9 minutes, 6,480 damage dealt for 23,760 damage received.

    Now what does it mean in measurable terms? Well, your 6,480 damage dealt are neglictible in the 8.6M HP pool of Susano. Like, really. Utterly neglictible. Your team DPS is above 15k, which means melding purely DH over tenaticty helped your team get a 0.4 second faster kill.

    Meanwhile, Tenacity shaved off 23k damage received, which, in my PFs' usual HPS, means about 2 seconds of healing (6k HPS overall from each healer). Said healers got 2 seconds to dps more then, and their dps is about 600 (again, in PF parties, not top raiders). That means 2,400 damage that are done by healers that you could not take into consideration by just looking at the tank stats on paper. What you are trading in the end is neglictible damage dealt for not-so-neglictible damage reduction.





    Even at top raiding level, where tanks do 3k dps and healers have combined 3k dps over 6 minutes with still the same 1700 dtps, DH gives 18 bonus dps over tenacity, so 6k damage over the fight. Meanwhile, tenacity saves 15,840 damage, which is about 3 seconds of healing according to FFlogs, so 9k damage done by healers.


    Conclusion : Tenacity is far from being shit, and even wins out in the long run as your healers are able to pump out more dps. With that said, the difference in damage between DH and tenacity is so neglictible that you may as well just take tenacity just because the damage reduction makes it better in the end.


    Conclusion #2 : All of this is irrelevant anyway since you'll meld crit anywhere you can before even considering DH or tenacity. Considering the lack of DH on tank gear, in the remaining few spots where crit is already maxed, you might as well put tenacity for reliable dps rather than cling to a 5% DH rate with neglictible returns.

    EDIT in regards to conclusion #2 : apparently, crit is now somewhat dull in regards to DH. So you'd want to meld tenacity or DH instead, making DH the go-to meld on tenacity-capped stuff
    (3)
    Last edited by Kuwagami; 07-18-2017 at 02:51 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kuwagami View Post
    first off
    I thought savage was coming out tomorrow.

    Daaaaaaaaaaaaaaaaaaamn
    (0)

  6. #6
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kabooa View Post
    I thought savage was coming out tomorrow.

    Daaaaaaaaaaaaaaaaaaamn
    Your point being? Savage coming out tomorrow has nothing to do with the argument I gave about tenacity not being trash
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kuwagami View Post
    Your point being? Savage coming out tomorrow has nothing to do with the argument I gave about tenacity not being trash
    (The joke is you were savage af.)
    (2)

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kabooa View Post
    (The joke is you were savage af.)
    *wooosh*

    I totally missed your point I blame the removal of accuracy for that!
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kuwagami View Post
    *wooosh*

    I totally missed your point I blame the removal of accuracy for that!
    I have noticed I can't seem to (directly) hit anything once hitting 70!
    (0)

  10. #10
    Player
    Shinkyo's Avatar
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    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kuwagami View Post
    so 160 DH for 1% damage up, and 200 tenacity for 1% damage dealt up, damage taken down, and heal received.
    This needs to be upvoted!
    There's a lot of misinterpretation on Tenacity over the other secondaries.
    According to current theorycrafting, Tenacity is only slightly less potent than Determination and can even match it depending if you're able to reach the next stat threshold with the melds available.
    DH is going to be the best DPS sub but Tenacity isn't far behind and has additional utility which may/may not be valuable to your group.
    I'd say 2.5% damage reduces and healing received isn't all that bad of a trade off for 0.65% DPS loss.
    (0)